ICE-GIC 2011 - 2011 3rd International IEEE Consumer Electronics Society's Games Innovations Conference (ICE-GIC 2011)
Topics/Call fo Papers
The Third IEEE
International Games Innovation Conference
November 2 ? 4, 2011
One University Drive, Chapman University
Orange, California, 92866 USA
(In the neighborhood of Disneyland)
Preliminary Call for Papers
IGIC 2011 http://ice-gic.ieee-cesoc.org
The IEEE Consumer Electronics Society is pleased to announce the Third International Games Innovation Conference (IGIC 2011). Continuing the tradition that began in London 2009, and in Hong Kong 2010, this conference aims to be a platform for disseminating peer-reviewed papers, state-of-the-art demonstrations and special sessions that describe innovative research and development of hardware and software game technologies. Participation from industry, academia and government are welcome.
Submissions: Authors are invited to submit two page papers that describe significant, original, and previously unpublished work. The initial submissions can be extended abstracts that include diagrams of ideas and early results from preliminary research and development. All papers will be refereed for presentation and publication on the basis of their relevance, technical soundness, novelty, clarity, and overall scientific or engineering contribution. At least one author must attend the conference in person to present the accepted paper for it to be included in the Conference Proceedings, IEEE Xplore and Engineering Index. Full papers may be submitted to the CE Transactions, after the conference. These papers must comply with the requirements of the CE Transactions.
Please Submit Papers Here
Papers reporting innovations and new developments in all areas related to games are invited, including but not limited to those listed below:
Multi-player Games
Cloud based games
Networked games
Location awareness
Infrastructure
Performance
Latency
Architecture
Security
Platforms
Mobile/handheld
Computers
Consoles
Portable consoles
Cloud servers
Network severs
System architecture
Network architecture
Development and Production
Design of games
Tools
Software-Hardware inter-dependence
Graphics
Animation
Content generation
Artificial intelligence
Cinematography
Interfaces
Interoperability
Wearable devices
Biometrics
3D effects
Haptics
Gaze
Proximity
Audio
Gesture
Beyond Entertainment
Health/exercise
Education
Training
Business
Advertising
Social Change
Usability beyond games
Technology
Multi-core processors
Mobile SoC
Memory
3D Display
3D Graphics
Augmented reality
Virtual reality
Game mechanics Storage
Vision/imaging
Wireless/RF
MEMS/Nano devices
User Experience
Playing experience
Behavioral impact
Social impact
Player modeling
Learning
Cultural impact
Lessons from games
Industry Track: New this year is the opportunity (primarily for presentation with less focus on full-paper publication) to submit two page papers pointing out real-life design and technology challenges that should be addressed in the short-to-medium term.
Special Sessions: Panels, Workshops and Tutorials: IGIC 2011 is also planning for interactive sessions (120 minutes each) in the forms of panel discussions, workshops and tutorials, focusing on the latest development in game technology including hardware, software, content development and demonstrations. Topics of discussions on future issues, especially related to innovation in game technology, are welcome.
For updates, please check on the website periodically:
http://ice-gic.ieee-cesoc.org
The author submission link will be activated soon.
Information: Narisa Chu (narisa.chu-AT-ieee.org) or Sharon Peng (sharon.peng-AT-ieee.org)
Submission Deadlines:
Extended Abstract - May 31, 2011
Notification of Acceptance - June 30, 2011
Publication Ready 2-page Paper - August 31, 2011
Proposals for Special Panels, Workshops and Tutorials: September 1, 2011
Author Registration Deadline - September 15, 2011
Early Registration Deadline - October 1, 2011
International Games Innovation Conference
November 2 ? 4, 2011
One University Drive, Chapman University
Orange, California, 92866 USA
(In the neighborhood of Disneyland)
Preliminary Call for Papers
IGIC 2011 http://ice-gic.ieee-cesoc.org
The IEEE Consumer Electronics Society is pleased to announce the Third International Games Innovation Conference (IGIC 2011). Continuing the tradition that began in London 2009, and in Hong Kong 2010, this conference aims to be a platform for disseminating peer-reviewed papers, state-of-the-art demonstrations and special sessions that describe innovative research and development of hardware and software game technologies. Participation from industry, academia and government are welcome.
Submissions: Authors are invited to submit two page papers that describe significant, original, and previously unpublished work. The initial submissions can be extended abstracts that include diagrams of ideas and early results from preliminary research and development. All papers will be refereed for presentation and publication on the basis of their relevance, technical soundness, novelty, clarity, and overall scientific or engineering contribution. At least one author must attend the conference in person to present the accepted paper for it to be included in the Conference Proceedings, IEEE Xplore and Engineering Index. Full papers may be submitted to the CE Transactions, after the conference. These papers must comply with the requirements of the CE Transactions.
Please Submit Papers Here
Papers reporting innovations and new developments in all areas related to games are invited, including but not limited to those listed below:
Multi-player Games
Cloud based games
Networked games
Location awareness
Infrastructure
Performance
Latency
Architecture
Security
Platforms
Mobile/handheld
Computers
Consoles
Portable consoles
Cloud servers
Network severs
System architecture
Network architecture
Development and Production
Design of games
Tools
Software-Hardware inter-dependence
Graphics
Animation
Content generation
Artificial intelligence
Cinematography
Interfaces
Interoperability
Wearable devices
Biometrics
3D effects
Haptics
Gaze
Proximity
Audio
Gesture
Beyond Entertainment
Health/exercise
Education
Training
Business
Advertising
Social Change
Usability beyond games
Technology
Multi-core processors
Mobile SoC
Memory
3D Display
3D Graphics
Augmented reality
Virtual reality
Game mechanics Storage
Vision/imaging
Wireless/RF
MEMS/Nano devices
User Experience
Playing experience
Behavioral impact
Social impact
Player modeling
Learning
Cultural impact
Lessons from games
Industry Track: New this year is the opportunity (primarily for presentation with less focus on full-paper publication) to submit two page papers pointing out real-life design and technology challenges that should be addressed in the short-to-medium term.
Special Sessions: Panels, Workshops and Tutorials: IGIC 2011 is also planning for interactive sessions (120 minutes each) in the forms of panel discussions, workshops and tutorials, focusing on the latest development in game technology including hardware, software, content development and demonstrations. Topics of discussions on future issues, especially related to innovation in game technology, are welcome.
For updates, please check on the website periodically:
http://ice-gic.ieee-cesoc.org
The author submission link will be activated soon.
Information: Narisa Chu (narisa.chu-AT-ieee.org) or Sharon Peng (sharon.peng-AT-ieee.org)
Submission Deadlines:
Extended Abstract - May 31, 2011
Notification of Acceptance - June 30, 2011
Publication Ready 2-page Paper - August 31, 2011
Proposals for Special Panels, Workshops and Tutorials: September 1, 2011
Author Registration Deadline - September 15, 2011
Early Registration Deadline - October 1, 2011
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Last modified: 2011-03-04 16:36:28