ResearchBib Share Your Research, Maximize Your Social Impacts
Sign for Notice Everyday Sign up >> Login

SCA 2019 - 2019 Symposium on Computer Animation

Date2019-07-26 - 2019-07-28

Deadline2019-04-05

VenueLos Angeles, California, USA - United States USA - United States

Keywords

Websitehttps://sca2019.kaist.ac.kr

Topics/Call fo Papers

The 18th annual Symposium on Computer Animation (SCA) will take place in sunny Los Angeles, California from July 26 to July 28, 2019, immediately before SIGGRAPH. For almost two decades now, SCA has been the premier forum for presenting innovations in the theory and practice of computer animation. Bringing together academic and industrial researchers and practitioners working in all aspects of time-based phenomena, SCA provides an intimate setting that encourages community interaction, promotes the exchange of research results, inspires future ideas, and establishes new collaborations. Conditionally accepted regular papers will undergo a second round of revision and will, upon approval, appear in the new journal Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT). Best Paper Awards will be given to excellent submissions that push the leading edge. New this year, we are also excited to introduce SCA Sketches, which provides a forum to present and discuss your late-breaking, innovative, and thought-provoking animation ideas and work-in-progress at SCA.
Topics
We invite work on a broad range of animation topics, including:
2D, 3D, and N-D animation systems
Autonomous characters
Clothing and hair animation and simulation
Expressive motion / communication
Facial animation
Fabrication of dynamic objects and characters
Group and crowd behavior
Intuitive interfaces for creating and editing animations
Mathematical foundations of animation
Methods of control and artistic direction of simulations
Nature in motion (natural phenomena, plants, clouds, …)
New time-based art forms on the computer
Novel time-varying phenomena
Perceptual foundations and metrics for animation
Physical realism / measuring the real world for animation
Physical simulation
Fluid animation
Planning / learning / optimization for animation
Real-time and interactive methods
Camera control methods for computer animation
Sound and speech for animation
as well as related problems and techniques in robotics, game development, human-computer interaction, simulation, visualization, computer vision, and beyond.

Last modified: 2019-02-10 22:36:18