FSME 2011 - 2011 International Conference on Future Software Engineering and Multimedia Engineering (FSME 2011)
Topics/Call fo Papers
The conference solicits experiments, case studies, surveys, meta-analyses, empirical studies, systematic reviews, conceptual explorations, innovative ideas, critical appraisals, etc. related to:
Session 1: Protection mechanisms
Software psychology
Software engineering for Internet projects
Standards
Surveys of historical development of one particular area
Session 2: Design Tools and Techniques
CASE
Decision tables
Distributed/Internet based software engineering tools and techniques
Modules and interfaces
Programmer workbench
Session 3: Coding Tools and Techniques
Object-oriented programming
Pretty printers
Program editors
Reentrant code
Standards
Structured programming
Top-down programming
Session 4: Testing and Debugging
Code inspections and walkthroughs
Debugging aids
Diagnostics
Distributed debugging
Dumps
Error handling and recovery
Monitors
Reliability
Symbolic execution
Test levels
Testing strategies
Test design
Test coverage of code
Test coverage of specifications
Test execution
Test documentation
Test management
Testing tools
Tracing
Usability testing
Session 5: Management
Copyrights
Cost estimation
Enactment
Initiation and scope definition
Organizational management and coordination
Planning
Postclosure activities
Productivity
Programming teams
Project close out
Project control & modeling
Review and evaluation
Risk management
Schedule and organizational issues
Software acquisition
Time estimation
Session 6: Software Architectures
Data abstraction
Domain-specific architectures
Information hiding
Languages
Patterns
Session 7: Multimedia Information Systems
Animations
Artificial, augmented, and virtual realities
Audio input/output
Evaluation/methodology
Hypertext navigation and maps
Image/video retrieval
Video
Session 8: Multimedia Applications and Multimedia Signal Processing
Mobile Applications
Location-dependent and sensitive
Nomadic computing
Pervasive computing
Wearable computers and body area networks
Wireless sensor networks
Session 1: Protection mechanisms
Software psychology
Software engineering for Internet projects
Standards
Surveys of historical development of one particular area
Session 2: Design Tools and Techniques
CASE
Decision tables
Distributed/Internet based software engineering tools and techniques
Modules and interfaces
Programmer workbench
Session 3: Coding Tools and Techniques
Object-oriented programming
Pretty printers
Program editors
Reentrant code
Standards
Structured programming
Top-down programming
Session 4: Testing and Debugging
Code inspections and walkthroughs
Debugging aids
Diagnostics
Distributed debugging
Dumps
Error handling and recovery
Monitors
Reliability
Symbolic execution
Test levels
Testing strategies
Test design
Test coverage of code
Test coverage of specifications
Test execution
Test documentation
Test management
Testing tools
Tracing
Usability testing
Session 5: Management
Copyrights
Cost estimation
Enactment
Initiation and scope definition
Organizational management and coordination
Planning
Postclosure activities
Productivity
Programming teams
Project close out
Project control & modeling
Review and evaluation
Risk management
Schedule and organizational issues
Software acquisition
Time estimation
Session 6: Software Architectures
Data abstraction
Domain-specific architectures
Information hiding
Languages
Patterns
Session 7: Multimedia Information Systems
Animations
Artificial, augmented, and virtual realities
Audio input/output
Evaluation/methodology
Hypertext navigation and maps
Image/video retrieval
Video
Session 8: Multimedia Applications and Multimedia Signal Processing
Mobile Applications
Location-dependent and sensitive
Nomadic computing
Pervasive computing
Wearable computers and body area networks
Wireless sensor networks
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Last modified: 2011-02-19 20:30:22