ISAGA 2009 - 40th Annual Conference of the International Simualtion And Gaming Association (ISAGA2009)
Topics/Call fo Papers
The theme of the conference is Learn to Game, Game to Learn. We learn about games and simulations; and then we learn from games and simulations. The conference theme embodies this double aspect. Between the learning and the game are people and technology.
The theme acknowledges the idea that players should first learn how to play and participate before being able to learn. It also acknowledges the idea that teachers, trainers and researchers should learn about games and simulations, and how to use them. They should also learn about the technologies. Then they may help their participants to reach through the technology to the games and simulations that they organize.
The theme is broad and encompasses all aspects of games, simulations, experiential learning exercises and related methods as used in learning, training, development, research and other areas.
The 40th ISAGA conference will be an opportunity for people to take stock, reflect on (debrief) the last 40 years, and to survey the current state of simulation/gaming, and to reflect forward (brief) into the future.
ISAGA'2009 will be held in Singapore from 29 June to 3 July 2009. This
will be a special event, being both the 40th Anniversary of ISAGA and the
1st South East Asian ISAGA conference.
ISAGA'2009 will be an opportunity for people to take stock, reflect on
(debrief) the last 40 years, and to survey the current state of
simulation/gaming, and to reflect forward (brief) into the future.
The Conference theme: "Learn to Game, Game to Learn".
Conference Tracks have 3 main focuses: technology, content and
methodology, covering areas as follows:-
-Technology: Interactive & Digital Media; Mobile Gaming; Simulators;
Virtual Communities; Virtual Reality
-Content: Education & Learning; Engineering; Healthcare; Humanities;
Management Sciences; Natural Resources; Professional Training; Public
Policy-making & Politics; Science Arts
-Methodology: Assessment Studies; Change Processes; Game Design; Theory
Testing
Types of Proposals:-
-Single Papers
-Interactive Sessions
-Poster Sessions
-Laptop Sessions
-Open Space Activities
Important Dates:-
-01 March 2009 Deadline for all proposals
-01 April 2009 Latest date of notification about acceptance of proposals
-25 April 2009 Last day for early bird registration -01 June 2009 Final
submission Paper format
The theme acknowledges the idea that players should first learn how to play and participate before being able to learn. It also acknowledges the idea that teachers, trainers and researchers should learn about games and simulations, and how to use them. They should also learn about the technologies. Then they may help their participants to reach through the technology to the games and simulations that they organize.
The theme is broad and encompasses all aspects of games, simulations, experiential learning exercises and related methods as used in learning, training, development, research and other areas.
The 40th ISAGA conference will be an opportunity for people to take stock, reflect on (debrief) the last 40 years, and to survey the current state of simulation/gaming, and to reflect forward (brief) into the future.
ISAGA'2009 will be held in Singapore from 29 June to 3 July 2009. This
will be a special event, being both the 40th Anniversary of ISAGA and the
1st South East Asian ISAGA conference.
ISAGA'2009 will be an opportunity for people to take stock, reflect on
(debrief) the last 40 years, and to survey the current state of
simulation/gaming, and to reflect forward (brief) into the future.
The Conference theme: "Learn to Game, Game to Learn".
Conference Tracks have 3 main focuses: technology, content and
methodology, covering areas as follows:-
-Technology: Interactive & Digital Media; Mobile Gaming; Simulators;
Virtual Communities; Virtual Reality
-Content: Education & Learning; Engineering; Healthcare; Humanities;
Management Sciences; Natural Resources; Professional Training; Public
Policy-making & Politics; Science Arts
-Methodology: Assessment Studies; Change Processes; Game Design; Theory
Testing
Types of Proposals:-
-Single Papers
-Interactive Sessions
-Poster Sessions
-Laptop Sessions
-Open Space Activities
Important Dates:-
-01 March 2009 Deadline for all proposals
-01 April 2009 Latest date of notification about acceptance of proposals
-25 April 2009 Last day for early bird registration -01 June 2009 Final
submission Paper format
Other CFPs
- ICDT 2009, The Fourth International Conference on Digital Telecommunications
- Second IEEE International Workshop on Wireless Network Coding (WiNC 2009) Co-located with IEEE SECON 2009
- IFIP/ACM Latin America Networking Conference 2009
- 3rd International Conference on Next Generation Mobile Applications, Services and Technologies NGMAST'09
- The Fifth IASTED International Conference on Internet and Multimedia Systems and Applications (EuroIMSA 2009)
Last modified: 2010-06-04 19:32:22