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MMVE 2019 - 11th International Workshop on Immersive Mixed and Virtual Environment Systems

Date2019-06-18 - 2019-06-21

Deadline2018-10-31

VenueAmherst, MA, USA - United States USA - United States

Keywords

Websitehttps://www.mmsys2019.org

Topics/Call fo Papers

MMVE started 10 years ago with a vision of enabling multi-user interactive 3D virtual environments on a massive scale. In recent years, technical advances have enabled many new devices, such as head mounted displays, wearable sensing devices, gesture-based input devices, that increase the level of immersion through how users experience and interact with the 3D virtual environment. At the same time, wearable displays such as smart glasses and the availability of depth-sensing cameras on mobile phones are enabling mixed reality applications. While we are moving closer to the vision of MMVE due to more users having access to 3D mixed/virtual environments with a better experience, the advances also bring new systems research challenges and opportunities: There is now more data to sense, collect, store, transmit, process, display. At the same time, there are tighter constraints on the system performance, such as interaction latency, computation power, energy, and bandwidth, due to increased immersiveness of the system, miniaturization of sensing and display devices, and an increasingly distributed nature of the system. These challenges and opportunities provide the systems research community a rich set of problems on how operating systems, distributed systems, networking systems, programming systems, data management systems, embedded systems can better support mixed or 3D virtual environment applications.
With this perspective, MMVE is renamed "International Workshop on IMmersive Mixed and Virtual Environment Systems.
MMVE will remain a discussion-focused workshop as a forum for researchers and practitioners in the field to discuss new ideas and to present their latest research work. Being co-located with ACM MMSys, a premier conference on multimedia systems, MMVE also provides a unique opportunity for researchers in the field, both from academia and industry, to gather and interact with systems researchers.
Scope of the Workshop
MMVE 2019 solicits papers related to various systems challenges in enabling great user experience in immersive mixed reality systems and 3D virtual environments. In particular, research papers addressing the challenges from the perspective of one or more of the following systems aspects:
Operating systems and middleware: high-performance OS support for capturing, storing, rendering, processing, and transmission of content
Networking and distributed systems: protocol and architecture for low latency, high throughput data distribution
Programming systems: systems and tools that support developers of immersive VR/AR applications
Mobile and embedded systems: support for tight resource constraints; novel hardware/software architecture; sensors and IoT
Data management systems: support for high-performance data storage and retrieval
addressing one or more of the following performance issues:
Interactivity: provide responsive, near real-time interactions and user experience despite latency or jitter
Scalability: able to handle many interacting concurrent users, and/or devices
Consistency: provide consistent views for users, despite the inherent delay in state updates
Throughput: support high bandwidth transmission or techniques to reduce bandwidth requirements
Fault tolerance: able to handle failure in one or more of the components
Security and privacy: allow secure interactions and privacy guarantees
Resource constraints: support mobile/wearable devices and sensors
regarding multi-modal content:
3D data: meshes, point sets, textures etc. that constitute synthesized scenes and objects for mixed and virtual reality environments.
Multi-sensory data: audio, visual, olfactory, haptic, and taste data that constitute data that are captured from reality and/or synthesized for rendering.
Environmental data: information captured by other sensors that feed into the immersive application, such as user motion and position or environmental lighting conditions.

Last modified: 2018-10-02 11:20:08