EPEX 2011 - EPEX 2011 : 2nd International Workshop on Evaluating Player Experience in Games
Topics/Call fo Papers
Submissions are invited on the use of different evaluation methods for digital games, especially case studies, work in progress reports, vision papers, and full research studies, as well as topics that connect the topic of evaluation of player experience in games.
The main goals of the workshop and the expected outcomes are:
1. To create synergies between game design issues and player experience measures.
2. To identify better and more usable ways to measure the player experience in different interactive entertainment contexts, across academia and industry.
3. To enhance the evaluation methodologies typical of games-oriented HCI, for example by including an accessible use of psychophysiological and behavioral measurements.
4. To identify challenges in using psychophysiological and behavioral measurement in in-situ evaluations and ex-situ evaluations.
5. To explore the synergy between psychophysiological methods, user telemetry and metrics, and other game-user research evaluation approaches.
The workshop will include thematically organized formal presentations, followed by group discussions in combination with more creative approaches towards working with the topics of the workshop.
Submissions are invited on the following topics (but are certainly not limited to):
* Ways of measuring player experience
* Methodologies for measuring the player’s behavior, cognitive states, and emotions
* The correlation between psychophysiological measures and other measures of player experience
* The conversion of psychophysiological measures to actionable results in a game design or evaluation context
* The combination of user telemetry with psychophysiological measures and with other game user research methodologies
* The possibility of deploying psychophysiological measures in the practical context of industrial game development
* The data analysis techniques that are best suited to process psychophysiological data.
Additional issues include the specific nature and value of evaluation techniques that can be used during the game development process, the player experience associated with it and its implications for interface design. Attention is also given to quantitative metrics, especially when applied to casual games.
This workshop is intended for researchers interested in game evaluation, player experience, game user research and psychophysiological measurements, as well as professionals interested in obtaining knowledge about the newest research in the area of user experience evaluation in games.
The main goals of the workshop and the expected outcomes are:
1. To create synergies between game design issues and player experience measures.
2. To identify better and more usable ways to measure the player experience in different interactive entertainment contexts, across academia and industry.
3. To enhance the evaluation methodologies typical of games-oriented HCI, for example by including an accessible use of psychophysiological and behavioral measurements.
4. To identify challenges in using psychophysiological and behavioral measurement in in-situ evaluations and ex-situ evaluations.
5. To explore the synergy between psychophysiological methods, user telemetry and metrics, and other game-user research evaluation approaches.
The workshop will include thematically organized formal presentations, followed by group discussions in combination with more creative approaches towards working with the topics of the workshop.
Submissions are invited on the following topics (but are certainly not limited to):
* Ways of measuring player experience
* Methodologies for measuring the player’s behavior, cognitive states, and emotions
* The correlation between psychophysiological measures and other measures of player experience
* The conversion of psychophysiological measures to actionable results in a game design or evaluation context
* The combination of user telemetry with psychophysiological measures and with other game user research methodologies
* The possibility of deploying psychophysiological measures in the practical context of industrial game development
* The data analysis techniques that are best suited to process psychophysiological data.
Additional issues include the specific nature and value of evaluation techniques that can be used during the game development process, the player experience associated with it and its implications for interface design. Attention is also given to quantitative metrics, especially when applied to casual games.
This workshop is intended for researchers interested in game evaluation, player experience, game user research and psychophysiological measurements, as well as professionals interested in obtaining knowledge about the newest research in the area of user experience evaluation in games.
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Last modified: 2011-02-02 20:18:18