CMCVR 2011 - CMCVR 2011 : Cloud-Mobile Convergence for Virtual Reality Workshop
Topics/Call fo Papers
Today's mobile devices improve significantly in processing performance, multimedia rendering power and storage capacity. However, their capabilities are still (and naturally will be) limited by the intrinsic requirements of small form factor, low power consumption and acceptable price cost. At the same time, internet-based VR contents, resources and systems have witnessed rapid growth in recent years. An emerging trend is to make use of the broadband connectivity of mobile devices effectively for seamless access of the virtual environment computing and content storage clouds. We believe that by bridging the clouds and mobile devices, it is hopeful to provide better immersion and interaction experience for the VR users in a pervasive context. This promising scenario calls for research advances on several key aspects, including new architecture of infrastructure, enabling technologies for mobile devices, optimized representation and distribution of contents, applications that adopt the cloud-mobile convergence paradigm and comprehensive understanding of the user needs. This workshop intends to bring its participants together on these important and interesting issues.
Organized by the researchers that have worked on distributed VR systems, pervasive computing and mobile devices for years, this workshop is in its third year in conjunction with IEEE VR conference. We would like to invite researchers and practitioners alike to participate in the discussion of topics related to infrastructure, device, content, application and user aspects of cloud-mobile convergence for VR. We will also examine representative systems that feature some characteristics of this concept. The papers, presentations and supplemental submission materials will provide the basics for the plenary discussion. The list of topics includes but is not limited to:
Architectures of infrastructure that facilitate cloud-mobile convergence.
Design spaces and principles for VR systems that integrate clouds and mobile devices.
Enabling technologies, such as wireless broadband technologies, task distribution and scheduling algorithms, and network streaming methods.
Design and implementation of novel devices.
Presentation, customization and personalization techniques for virtual contents.
State-of-the-art applications.
Related perception and human factor issues.
User studies and experience surveys.
Online Paper Submission:
Authors are requested to submit original, unpublished manuscripts in standard IEEE proceedings format (two-column format with a 6-page limit including figures, tables, and references) in PDF format that include contact information of all the authors through the EDAS submission site. Submitted paper should address at least one of the workshop topics or a relevant topic indicated by the author. Accepted paper must be presented at the workshop. Important Dates:
One-page Abstract Submission Deadline: January 16, 2011 extended to Feburary 6, 2011.
Full Paper Submission Deadline: Feburary 20, 2011.
Acceptance Notification: February 27, 2011.
Camera Ready Copy (for IEEE Digital Library Inclusion) Deadline: March 14, 2011.
Workshop Date: March 20 or March 21, 2011 (date & time will be announced soon).
This workshop is IEEE-sponsored, all accepted papers will be included in IEEE Xplore digital library* (*separate from and not part of IEEE VR proceedings).
Selected high quality papers will be recommended to Transactions on Edutainment (EI indexed LNCS journal).
Organizers:
Woontack Woo, U-VR Lab, Gwangju Institute of Science and Technology.
Xun Luo, Office of the Chief Scientist R&D, Qualcomm Inc.
Zhigeng Pan, Zhejiang University.
Technical Program Committee:
Tom DeFanti, UCSD/Calit2.
Robert Kenyon, University of Illinois at Chicago.
Grigore Burdea, Rutgers University.
Sathish Gopalakrishnan, University of British Columbia, Canada.
Pablo Figueroa, Universidad Andes, Columbia.
Byungil Jeong, Texas Advanced Computing Center.
Rajkumar Kettimuthu, Argonne National Lab.
Renxiang Li, Motorola Labs.
Additional members might be announced later.
Participation:
Participants are invited to submit a position statement, research paper or experience paper through the online submission system, which will be reviewed by the technical program committee. Position statements can describe research questions, practical problems and claims. They should be limited to a maximum of 2 pages. Research papers can be 4-6 pages long and describe novel ideas, state-of-art techniques and system solutions, as well as surveys and reviews of existing technologies. Experience papers are expected to be 2-4 pages in size and present the experiences of designing, using and evaluating technologies that involve the clouds and mobile evices.
Besides paper submission, showcase demonstrations are welcome and strongly encouraged.
All accepted papers will be included in IEEE Xplore digital library* (*separate from and not part of IEEE VR proceedings). Selected high quality papers will be recommended to Transactions on Edutainment (EI indexed LNCS journal). Peer-reviewed supplemental materials (audios, videos, animations, and showcase demonstration applications) will be put on a workshop DVD for the participants.
Organized by the researchers that have worked on distributed VR systems, pervasive computing and mobile devices for years, this workshop is in its third year in conjunction with IEEE VR conference. We would like to invite researchers and practitioners alike to participate in the discussion of topics related to infrastructure, device, content, application and user aspects of cloud-mobile convergence for VR. We will also examine representative systems that feature some characteristics of this concept. The papers, presentations and supplemental submission materials will provide the basics for the plenary discussion. The list of topics includes but is not limited to:
Architectures of infrastructure that facilitate cloud-mobile convergence.
Design spaces and principles for VR systems that integrate clouds and mobile devices.
Enabling technologies, such as wireless broadband technologies, task distribution and scheduling algorithms, and network streaming methods.
Design and implementation of novel devices.
Presentation, customization and personalization techniques for virtual contents.
State-of-the-art applications.
Related perception and human factor issues.
User studies and experience surveys.
Online Paper Submission:
Authors are requested to submit original, unpublished manuscripts in standard IEEE proceedings format (two-column format with a 6-page limit including figures, tables, and references) in PDF format that include contact information of all the authors through the EDAS submission site. Submitted paper should address at least one of the workshop topics or a relevant topic indicated by the author. Accepted paper must be presented at the workshop. Important Dates:
One-page Abstract Submission Deadline: January 16, 2011 extended to Feburary 6, 2011.
Full Paper Submission Deadline: Feburary 20, 2011.
Acceptance Notification: February 27, 2011.
Camera Ready Copy (for IEEE Digital Library Inclusion) Deadline: March 14, 2011.
Workshop Date: March 20 or March 21, 2011 (date & time will be announced soon).
This workshop is IEEE-sponsored, all accepted papers will be included in IEEE Xplore digital library* (*separate from and not part of IEEE VR proceedings).
Selected high quality papers will be recommended to Transactions on Edutainment (EI indexed LNCS journal).
Organizers:
Woontack Woo, U-VR Lab, Gwangju Institute of Science and Technology.
Xun Luo, Office of the Chief Scientist R&D, Qualcomm Inc.
Zhigeng Pan, Zhejiang University.
Technical Program Committee:
Tom DeFanti, UCSD/Calit2.
Robert Kenyon, University of Illinois at Chicago.
Grigore Burdea, Rutgers University.
Sathish Gopalakrishnan, University of British Columbia, Canada.
Pablo Figueroa, Universidad Andes, Columbia.
Byungil Jeong, Texas Advanced Computing Center.
Rajkumar Kettimuthu, Argonne National Lab.
Renxiang Li, Motorola Labs.
Additional members might be announced later.
Participation:
Participants are invited to submit a position statement, research paper or experience paper through the online submission system, which will be reviewed by the technical program committee. Position statements can describe research questions, practical problems and claims. They should be limited to a maximum of 2 pages. Research papers can be 4-6 pages long and describe novel ideas, state-of-art techniques and system solutions, as well as surveys and reviews of existing technologies. Experience papers are expected to be 2-4 pages in size and present the experiences of designing, using and evaluating technologies that involve the clouds and mobile evices.
Besides paper submission, showcase demonstrations are welcome and strongly encouraged.
All accepted papers will be included in IEEE Xplore digital library* (*separate from and not part of IEEE VR proceedings). Selected high quality papers will be recommended to Transactions on Edutainment (EI indexed LNCS journal). Peer-reviewed supplemental materials (audios, videos, animations, and showcase demonstration applications) will be put on a workshop DVD for the participants.
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Last modified: 2011-01-27 16:23:30