HotMD 2011 - Hot Topics in Multimedia Delivery (HotMD 2011)
Topics/Call fo Papers
HotMD ? Hot Topics in Multimedia Delivery
To be held in conjunction with IEEE ICME 2011.
Barcelona, 11-15 July 2011
Goals
Multimedia delivery platforms are evolving in several axes. From the transmission point of view, moving from purely broadcast based to hybrid broadcast-broadband and broadband networks, being of special interest the converged traditional use of media with mobile internet devices. Also, from point of view of content, moving from SD and HD images to 3D and multiview immersive experiences. From the user perspective where, user personalization and context are becoming more and more important as well as new enhanced ways of user interaction. And, finally, the convergence of media delivery and consumption with other technologies, as the ones of videogames, where real and virtual media are combined to provide a unique immersive user experience.
Multimedia content distribution has always been a fascinating and motivating topic to the multimedia research community. After years of active research and industrial efforts, it has reached a stage that “all of us can get our 15 minutes on YouTube”. However, there is still a long way towards the ultimate goal of anyone being able to consume multimedia content anytime, anywhere. As more right holders of professional multimedia content are ready to test water of new distribution methods, such as Internet video and IPTV; as the ever increasing capabilities of emerging devices, such as smartphones and tablets, enable new multimedia experiences on-the-go; as rapidly expanding cloud services start to offer greater assistance to multimedia distribution, we are now at a time when these are ample opportunities for the research of multimedia content distribution. Solving the real challenges towards the ultimate goal of multimedia content distribution is not only inspiring and exciting, but also bound to have significant and long lasting impact.
Topics
Network infrastructures for multimedia content distribution
Hybrid broadcast/broadband multimedia delivery networks
Multimedia immersive networked environments
Peer-to-peer live and on-demand streaming
Multiview media capturing and delivery
Wireless and mobile multimedia systems
Context and user aware media
Signal processing, compression, security and privacy issues related to multimedia distribution
Realtime video processing applied to games
Caching and dynamic content acceleration
Beyond HD storage, processing and delivery
Cross-network and cross-layer multimedia transmission
Social networks and broadcasting networking architectures
Web 2.0 and social network support for multimedia dissemination
Cloud assistance in multimedia content distribution
Economics of multimedia content delivery
Measurement and modeling of multimedia delivery systems
Performance monitoring, analysis and diagnosis of large scale multimedia distribution systems
Real-world deployment experience of multimedia distribution platforms
Video games and broadcast networks
Application of standards to videogame coding
New receivers with advanced game capabilities
To be held in conjunction with IEEE ICME 2011.
Barcelona, 11-15 July 2011
Goals
Multimedia delivery platforms are evolving in several axes. From the transmission point of view, moving from purely broadcast based to hybrid broadcast-broadband and broadband networks, being of special interest the converged traditional use of media with mobile internet devices. Also, from point of view of content, moving from SD and HD images to 3D and multiview immersive experiences. From the user perspective where, user personalization and context are becoming more and more important as well as new enhanced ways of user interaction. And, finally, the convergence of media delivery and consumption with other technologies, as the ones of videogames, where real and virtual media are combined to provide a unique immersive user experience.
Multimedia content distribution has always been a fascinating and motivating topic to the multimedia research community. After years of active research and industrial efforts, it has reached a stage that “all of us can get our 15 minutes on YouTube”. However, there is still a long way towards the ultimate goal of anyone being able to consume multimedia content anytime, anywhere. As more right holders of professional multimedia content are ready to test water of new distribution methods, such as Internet video and IPTV; as the ever increasing capabilities of emerging devices, such as smartphones and tablets, enable new multimedia experiences on-the-go; as rapidly expanding cloud services start to offer greater assistance to multimedia distribution, we are now at a time when these are ample opportunities for the research of multimedia content distribution. Solving the real challenges towards the ultimate goal of multimedia content distribution is not only inspiring and exciting, but also bound to have significant and long lasting impact.
Topics
Network infrastructures for multimedia content distribution
Hybrid broadcast/broadband multimedia delivery networks
Multimedia immersive networked environments
Peer-to-peer live and on-demand streaming
Multiview media capturing and delivery
Wireless and mobile multimedia systems
Context and user aware media
Signal processing, compression, security and privacy issues related to multimedia distribution
Realtime video processing applied to games
Caching and dynamic content acceleration
Beyond HD storage, processing and delivery
Cross-network and cross-layer multimedia transmission
Social networks and broadcasting networking architectures
Web 2.0 and social network support for multimedia dissemination
Cloud assistance in multimedia content distribution
Economics of multimedia content delivery
Measurement and modeling of multimedia delivery systems
Performance monitoring, analysis and diagnosis of large scale multimedia distribution systems
Real-world deployment experience of multimedia distribution platforms
Video games and broadcast networks
Application of standards to videogame coding
New receivers with advanced game capabilities
Other CFPs
Last modified: 2011-02-21 18:11:11