BRAINS 2018 - International Workshop on BehavioRal change and Ambient IntelligeNce for Sustainability
Topics/Call fo Papers
Ambient intelligence (AmI) refers to normal working and living environments being surrounded by embedded devices that can merge unobtrusively and in natural ways using information and intelligence hidden in the network connecting these devices (e.g. the Internet of Things). Such devices observe daily life within an environment over long periods of time towards providing a system designed to aid in behavioral change in individuals or groups. In such systems, real-world data collected can be used for coaching and evaluation purposes. This introduces a number of challenges such as choosing the timing, modality, content, and the feedback systems of persuasive (coaching) strategies. These challenges are related to both the research and the development of persuasive systems in different contexts, such as health, energy, smart mobility, road safety and education or the everyday workplace.
In this workshop, we will look into how to design, develop and evaluate systems that enable behavior capture and support behavior modeling so as to drive behavioral change using Ambient Intelligence. Certain challenges need to be overcome such as choosing the timing, modality, content, and the feedback systems of persuasive intervention strategies as well as the timing and modality of the systems that monitor the behaviour. Therefore, the multi-disciplinary nature of designing and implementing behavioral change strategies and systems are within the core of this workshop.
The aim of this workshop is to collect from academic and industrial players papers reporting original, previously unpublished research, which addresses this important field. In addition, novel approaches combining advances in IoT, Fog and Cloud technologies, with techniques such as gamification to stimulate engagement and behavior change are also within the scope of this workshop. The research being presented can come from any topic area relevant to behavior change using ambient intelligence including, but not limited to, the following topic areas:
Data management and knowledge extraction
Fog computing and network architectures
5G communication architecture and pervasive sensing applications
Smart metering infrastructures
People-centric systems and solutions
Methodologies for studying and analyzing behavior and results of interventions
Big-Data driver ambient intelligence approaches
Pilot applications and experiences
IoT-enabled enhanced learning
IoT-based gamification for behavioral change
Users’ behavioural changes for energy efficiency
Applications of gamification in IoT settings
Behaviour change in Educational environments
Testing and evaluation methodologies for large-scale IoT experimentation
IoT Security and Security and Privacy on deployment for behavioral change
Gamification in transportation
Submission Guidelines
Contributions can be analytical, empirical, technological, methodological, or a combination of these. Papers reporting strong systems engineering contributions backed by solid and appropriate evaluations are strongly encouraged. The impact of the contributions should be demonstrated in the context of pervasive computing and communications. Papers applying known techniques from other fields must clearly demonstrate substantial novelty or pervasive computing impact.
Submitted papers must be unpublished and not considered elsewhere for publication. Also, they must show a significant relevance to ambient intelligence and behavioural change with significant environmental and societal impact. Submitted papers will undergo a rigorous review process handled by the Technical Program Committee. Only electronic submissions in PDF format will be considered.
Committees
Ioannis Chatzigiannakis, University of Rome La Sapienza, Italy
Aris S. Lalos, University of Patras, Greece
Helen C. Leligou, University of West Attica, Greece
Georgios Mylonas, Computer Technology Institute & Press, Greece
Antonio Skarmeta, University of Murcia, Spain
Venue
The workshop will be held in Larnaca, Cyprus as part of AmI 2018 - European Conference on Ambient Intelligence.
Contact
All questions about submissions should be emailed to Ioannis Chatzigiannakis (ichatz-AT-diag.uniroma1.it)
In this workshop, we will look into how to design, develop and evaluate systems that enable behavior capture and support behavior modeling so as to drive behavioral change using Ambient Intelligence. Certain challenges need to be overcome such as choosing the timing, modality, content, and the feedback systems of persuasive intervention strategies as well as the timing and modality of the systems that monitor the behaviour. Therefore, the multi-disciplinary nature of designing and implementing behavioral change strategies and systems are within the core of this workshop.
The aim of this workshop is to collect from academic and industrial players papers reporting original, previously unpublished research, which addresses this important field. In addition, novel approaches combining advances in IoT, Fog and Cloud technologies, with techniques such as gamification to stimulate engagement and behavior change are also within the scope of this workshop. The research being presented can come from any topic area relevant to behavior change using ambient intelligence including, but not limited to, the following topic areas:
Data management and knowledge extraction
Fog computing and network architectures
5G communication architecture and pervasive sensing applications
Smart metering infrastructures
People-centric systems and solutions
Methodologies for studying and analyzing behavior and results of interventions
Big-Data driver ambient intelligence approaches
Pilot applications and experiences
IoT-enabled enhanced learning
IoT-based gamification for behavioral change
Users’ behavioural changes for energy efficiency
Applications of gamification in IoT settings
Behaviour change in Educational environments
Testing and evaluation methodologies for large-scale IoT experimentation
IoT Security and Security and Privacy on deployment for behavioral change
Gamification in transportation
Submission Guidelines
Contributions can be analytical, empirical, technological, methodological, or a combination of these. Papers reporting strong systems engineering contributions backed by solid and appropriate evaluations are strongly encouraged. The impact of the contributions should be demonstrated in the context of pervasive computing and communications. Papers applying known techniques from other fields must clearly demonstrate substantial novelty or pervasive computing impact.
Submitted papers must be unpublished and not considered elsewhere for publication. Also, they must show a significant relevance to ambient intelligence and behavioural change with significant environmental and societal impact. Submitted papers will undergo a rigorous review process handled by the Technical Program Committee. Only electronic submissions in PDF format will be considered.
Committees
Ioannis Chatzigiannakis, University of Rome La Sapienza, Italy
Aris S. Lalos, University of Patras, Greece
Helen C. Leligou, University of West Attica, Greece
Georgios Mylonas, Computer Technology Institute & Press, Greece
Antonio Skarmeta, University of Murcia, Spain
Venue
The workshop will be held in Larnaca, Cyprus as part of AmI 2018 - European Conference on Ambient Intelligence.
Contact
All questions about submissions should be emailed to Ioannis Chatzigiannakis (ichatz-AT-diag.uniroma1.it)
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Last modified: 2018-06-21 10:41:56