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NIME 2018 - 13th IEEE International Workshop on Networking Issues in Multimedia Entertainment (NIME'18)

Date2018-09-09 - 2018-09-12

Deadline2018-05-18

VenueBologna, Italy Italy

Keywords

Websitehttps://www.math.unipd.it

Topics/Call fo Papers

13th IEEE International Workshop on Networking Issues in Multimedia Entertainment (NIME'18)
September 9, Co-Located with IEEE International Symposium on Personal, Indoor and
Mobile Radio Communications (PIMRC) 2018
September 9-12, 2018
Bologna, Italy
http://www.math.unipd.it/ ~abujari/NIME18
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| Theme and Scope |
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The growing availability of digital contents and the simultaneous cost reductions in storage, processing, and networking is driving the growth of the entertainment technology. While in the past entertainment technology traditionally offered predominantly passive experiences, continual advances in network and computer technologies are providing tools for implementing greater interactivity and for enabling consumers to enjoy more exciting experiences, such as, for example, interactive digital TV, interactive theatre and orchestrated music and sound design. This phenomenon is pulling together an extremely diverse group of experts specializing in different technical areas, such as networking, computer graphics, artificial intelligence, games, animation, multimedia design, human-computer interaction, educational media and software engineering. Even though high-tech entertainment promotes interdisciplinary fusion, yet only the ubiquity of wireless/wired communication is considered suitable for accepting the challenge of building a large interactive environment for the delivery of the maximum entertainment value to millions of consumers worldwide. In this respect, there is a great hope that the wired and wireless may take over this complex scenario for fulfilling the consumer expectations. The 13th IEEE International Workshop on Networking Issues in Multimedia Entertainment provides an open forum for researchers, engineers and academia to exchange the latest technical information and research findings on next-generation networked multimedia concepts, technologies, systems, and applications for entertainment covering existing deployments, current developments and future evolution. Authors are solicited to submit complete unpublished papers in the following, but not limited to, topic areas:
Application for Entertainment
* Architectures, Platforms and Protocols for Networked Games
* Internetworking, Vertical Roaming and Session
* Handoffs for Entertainment (Internet to WLAN, to 3G/BT/...)
* Home LANs, Body and Personal Area Networks for Entertainment
* Media and Device Adaptation
* Music and Movie Distribution
* Next Generation Wireless Technologies for Entertainment (IEEE802.11n/ac, UWB and Beyond)
* Opportunistic Multi-hopping and Opportunistic Networks for Entertainment
* QoS and Security Support for Entertainment
* Resource and Service Discovery Technologies
* Technologies for Networked In-Home/Car/Flight/Train Entertainment
* TV-Centric and Broadcast Networks for Entertainment
Technology for Entertainment
* Agent-based Entertainment
* Augmented, Virtual and Mixed Reality
* Artificial Intelligence
* Evolutionary Entertainment
* Interactive Television and Theatre
* Massive Multiplayer Games
* Mobile and Wireless Entertainment
* Networked Entertainment
* Networked Narrative and Digital Interactive Storytelling
* Networked Video, Music and Sound Design
* Pervasive Entertainment
* Personalized and User-Adapted Television
* Sport, News and Entertainment
* Virtual Technology and Virtual Environments for Entertainment
* Wearable Entertainment
* Wireless and Mobile Gaming
* Testbed and Performance Evaluation
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| Papers Guidelines for Submission |
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Authors are invited to submit a full paper (two-column format, 6 pages maximum) according to the guidelines available on the conference website at http://pimrc2018.ieee-pimrc.org/.
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| Important Dates |
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Paper submission: May 18, 2018
Acceptance notification: June 15, 2018
Final paper due: June 29, 2018
Workshop date: September 9, 2018
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| Organization |
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General Co-Chairs
Prof. Armir Bujari, University of Padua, Italy
Prof. Marco Roccetti, University of Bologna, Italy
Prof. Abdennour El Rhalibi, Liverpool John Moores University, UK
Pubblicity Chair
Giacomo Quadrio, University of Padua, Italy
Technical Program Committee (Tentative)
Maha Abdallah - Univ. Paris VI, France
Raouf Boutaba - University of Waterloo, Canada
Khaled Boussetta - Univ. Paris XIII, France
Armir Bujari - University of Padua, Italy
Matteo Cesana - Politecnico di Milano, Italy
Sheng-Wei (Kuan-Ta) Chen – Academia Sinica, Taiwan
Rajae El Ouazzani – Ecole Supérieure de Technologie de Meknès, Morrocco
Stefano Ferretti - University of Bologna, Italy
Marco Furini - University of Modena and Reggio Emilia, Italy
Ombretta Gaggi – University of Padua, Italy
Mario Gerla - UCLA, USA
Shun-Yun Hu, Academia Sinica, Taiwan
Dario Maggiorini - Univ. of Milano, Italy
Gustavo Marfia - University of Bologna, Italy
Maria G. Martini - Kingston University-London, UK
Giovanni Pau - UCLA, USA
Paola Salomoni - University of Bologna, Italy
Yuanyuan Shen - Liverpool John Moores University, UK
Jo Yew Tham - A*STAR, Singapore
Massimo Valla - Telecom Italia Lab, Italy
Laurence T. Yang - St. Francis Xavier University, Canada

Last modified: 2018-04-08 16:53:41