DUXU 2018 - 7TH INTERNATIONAL CONFERENCE ON DESIGN, USER EXPERIENCE AND USABILITY
Topics/Call fo Papers
Indicative topics/keywords of the broad spectrum of issues to be addressed:
Anthropology and ethnography
Artificial intelligence in DUXU
Branding
Chart and diagram design
Color design
Creativity in DUXU
Design thinking, design philosophy, and design patterns
Design/evaluation for cross-cultural users
Design patterns
Developing countries and DUXU
Education/training for DUXU
Emotion, motivation, and persuasion design
Ethical/social issues
Future trends in DUXU
Gamification, especially of enterprise applications
Globalization/localization/culture issues
Heuristics
Image design
Information/knowledge design/visualization
Internet of Things
Management of DUXU processes
Map, wayfinding, and signage design
Marketing
Metaphor, mental-model, navigation design
Mobile products/services, including mobile TV/video
Personalities, psychology, personas
Persuasive Technology
Robots, AI agents, and DUXU
Sci-Fi, speculative fiction, future trends
Search Design
Semiotics: Sign/symbol/icon design
Service Design
Social networks, especially in the enterprise
Storytelling, fiction, non-fiction, comics
Sustainability
Three-D Printing
UX design in Africa, China, India, Japan
Vehicle and automotive design
Virtual reality, augmented reality, and mixed reality
Wearables, fashion, and beauty technology
Women, gender
Anthropology and ethnography
Artificial intelligence in DUXU
Branding
Chart and diagram design
Color design
Creativity in DUXU
Design thinking, design philosophy, and design patterns
Design/evaluation for cross-cultural users
Design patterns
Developing countries and DUXU
Education/training for DUXU
Emotion, motivation, and persuasion design
Ethical/social issues
Future trends in DUXU
Gamification, especially of enterprise applications
Globalization/localization/culture issues
Heuristics
Image design
Information/knowledge design/visualization
Internet of Things
Management of DUXU processes
Map, wayfinding, and signage design
Marketing
Metaphor, mental-model, navigation design
Mobile products/services, including mobile TV/video
Personalities, psychology, personas
Persuasive Technology
Robots, AI agents, and DUXU
Sci-Fi, speculative fiction, future trends
Search Design
Semiotics: Sign/symbol/icon design
Service Design
Social networks, especially in the enterprise
Storytelling, fiction, non-fiction, comics
Sustainability
Three-D Printing
UX design in Africa, China, India, Japan
Vehicle and automotive design
Virtual reality, augmented reality, and mixed reality
Wearables, fashion, and beauty technology
Women, gender
Other CFPs
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Last modified: 2018-03-17 23:25:32