CGVR 2011 - CGVR'11 - The 2011 International Conference on Computer Graphics and Virtual Reality
Topics/Call fo Papers
You are invited to submit a full paper for consideration. All accepted papers will be published in the CGVR conference proceedings (in printed book form; later, the proceedings will also be accessible online). Those interested in proposing workshops/sessions, should refer to the relevant sections that appear below.
Topics of interest include, but are not limited to, the following:
Computer animation
Software tools for computer graphics
Rendering methods
Compression methods
Computational geometry
Fractal geometry and applications
Sound rendering technologies
Color and texture
Modeling techniques
Visualization
Surface modeling
Web 3D and applications
Machine architectures/engines for graphics and VR
Modeling of natural scenes and phenomena
Computer art and entertainment (including games)
Shadows, translucency and visibility
e-Learning applications and computer graphics
Illumination and reflection techniques
Interactive digital media
3D reconstruction
Curves and meshes
Visual computing and graphics
Image data structures for computer graphics
Graphics algorithms and applications
Case studies and emerging technologies
Virtual environments
Virtual and augmented reality
Virtual humans and artificial life
Real-time collision detection algorithms
Immersive virtual reality
Virtual reality, visualization, and education
Interactive techniques
Learning and assessment based on virtual reality approaches
Virtual laboratories
Virtual reality tools/languages (X3D, VRML, Java3D, OpenGL, ...)
Real-time rendering for VR
Emerging display technologies
Virtual reality techniques for behavioral and cognitive assessment
Simulation and virtual reality
Software tools for virtual reality
Human-computer interfaces
Multimodal display systems
Integration of virtual reality and multimedia
Haptic devices and techniques
Virtual reality and emerging applications
Topics of interest include, but are not limited to, the following:
Computer animation
Software tools for computer graphics
Rendering methods
Compression methods
Computational geometry
Fractal geometry and applications
Sound rendering technologies
Color and texture
Modeling techniques
Visualization
Surface modeling
Web 3D and applications
Machine architectures/engines for graphics and VR
Modeling of natural scenes and phenomena
Computer art and entertainment (including games)
Shadows, translucency and visibility
e-Learning applications and computer graphics
Illumination and reflection techniques
Interactive digital media
3D reconstruction
Curves and meshes
Visual computing and graphics
Image data structures for computer graphics
Graphics algorithms and applications
Case studies and emerging technologies
Virtual environments
Virtual and augmented reality
Virtual humans and artificial life
Real-time collision detection algorithms
Immersive virtual reality
Virtual reality, visualization, and education
Interactive techniques
Learning and assessment based on virtual reality approaches
Virtual laboratories
Virtual reality tools/languages (X3D, VRML, Java3D, OpenGL, ...)
Real-time rendering for VR
Emerging display technologies
Virtual reality techniques for behavioral and cognitive assessment
Simulation and virtual reality
Software tools for virtual reality
Human-computer interfaces
Multimodal display systems
Integration of virtual reality and multimedia
Haptic devices and techniques
Virtual reality and emerging applications
Other CFPs
- ERSA’11: Engineering of Reconfigurable Systems and Algorithms
- FCS'11 - The 2011 International Conference on Foundations of Computer Science
- GCA'11 - The 2011 International Conference on Grid Computing and Applications
- ICAI'11 - The 2011 International Conference on Artificial Intelligence
- ICWN'11 - The 2011 International Conference on Wireless Networks
Last modified: 2010-12-12 22:57:52