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ISMAR 2018 - 17th IEEE International Symposium on Mixed and Augmented Reality

Date2018-10-16 - 2018-10-20

Deadline2018-03-15

VenueMunich, Germany Germany

Keywords

Websitehttps://ismar2018.org

Topics/Call fo Papers

Mixed Reality (MR) and Augmented Reality (AR) allow the creation of fascinating new types of user interfaces, and are beginning to show significant impact on industry and society. The field is highly interdisciplinary, bringing together signal processing, computer vision, computer graphics, user interfaces, human factors, wearable computing, mobile computing, computer networks, displays, sensors, to name just some of the most important influences. MR/AR concepts are applicable to a wide range of applications. Since 1998, ISMAR and its forerunner events, IWAR/ISAR and ISMR, have been the premier forums in this vital field.
Topics of Interest
All topics relevant to AR, VR and MR are of interest. Note that VR papers are also welcome regardless of their relevance to AR/MR. Topics include, but are not limited to:
Information Presentation
Mediated and diminished reality
Multisensory rendering, registration, and synchronization
Photorealistic and non-photorealistic rendering
Real-time and non-real-time interactive rendering
Visual, aural, haptic, and olfactory augmentation
Input
Acquisition of 3D video and scene descriptions
Calibration and registration (of sensing systems)
Location sensing technologies (of any kind, including non-real-time)
Projector-camera systems
Sensor fusion
Smart spaces
Touch, tangible and gesture interfaces
Video processing and streaming
Visual mapping
Wearable sensors, ambient-device interaction
Output
Display hardware, including 3D, stereoscopic, and multi-user
Live video stream augmentation (e.g., in robotics and broadcast)
Wearable actuators and augmented humans
Wearable and situated displays (e.g., eyewear, smart watches, pico-projectors)
User Experience Design
Collaborative interfaces
Technology acceptance and social implications
Therapy and rehabilitation
Usability studies and experiments
Virtual analytics and entertainment
VR simulations of AR/MR
Human Performance and Perception
Interaction techniques
Learning and training
Multimodal input and output
Perception of virtual objects
System Architecture
Content creation and management
Distributed and collaborative architectures
Online services
Real-time performance issues
Scene description and management issues
Wearable and mobile computing
Applications
Architecture
Art, cultural heritage, education and training
Automotive and aerospace
Entertainment, broadcast
Industrial, military, emergency response
Health, wellbeing, and medical
Personal information systems
Visual effects / video processing

Last modified: 2018-01-28 19:11:38