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UCS 2018 - IEEE WoWMoM workshop on User-Centric Service Provisioning Over 5G Networks

Date2018-06-12 - 2018-06-15

Deadline2018-03-12

VenueCHANIA, Greece Greece

Keywords

Websitehttps://gain.di.uoa.gr/casper/workshops/...

Topics/Call fo Papers

Due to the rapid evolution of the end-user devices and applications, mobile users’ perception and behavior weigh increasingly on the performance of the network. This observation, together with the wide range of heterogeneous scenarios that the 5G era brings, ranging from immersive video delivery to machine type communications, and from device-to-device content sharing to wearable sensor networks, put the end users in the epicenter of the network design and development. A human-in-the-loop networking model emerges, where capabilities of actively learning, predicting, adapting, and steering user behavior, are combined so as to greatly improve system efficiency and to provide superior Quality of Experience (QoE). In this context, the key challenge is to define user-centric service provisioning mechanisms, by building on top of 5G technological enablers, such as: i) mobile edge computing; ii) network slicing; and iii) network softwarisation/virtualization, and by exploiting 5G flexibility, regarding: i) storage/computation/networking resource usage; ii) service and network management; and ii) network orchestration.
Topics
This workshop focuses on bringing together researchers from academia, industry and SDOs to identify and discuss technical challenges and novel ideas, regarding a variety of topics, including, but not limited to:
Prediction and learning algorithms for QoE provisioning in 5G mobile networks
Advanced adaptive streaming algorithms
Testbeds and online tools for user-behavior analysis and QoE estimation
Human-in-the-loop 5G architectural enhancements
User experience and perception in IoT-enabled environments
QoE estimation methodologies and metrics
QoE-oriented applications and platforms in 5G mobile networks
Local caching in human-intense mobile systems
Human-intense device-to-device communications
Resource allocation and scheduling for immersive services

Last modified: 2018-01-24 15:27:35