cag 2011 - Computers & Graphics Special Issue on Mobile Augmented Reality Computers & Graphics Journal
Topics/Call fo Papers
Computers & Graphics Special Issue on Mobile Augmented Reality
Computers & Graphics Journal
Special Section on “Mobile Augmented Reality”
August 2011
Guest editors:
Ronald Azuma, Mark Billinghurst
Submissions due: January 30, 2011
Computers & Graphics, an international journal dedicated to Systems and Applications in Computer Graphics, invites you to submit your latest research results to a special issue on “Mobile Augmented Reality.”
MOTIVATION
Augmented Reality (AR) is technology that seamlessly overlays computer graphics on the real world. Although first developed over forty years ago, it has only been in the last few years that AR has become widely available. One reason for this is the emergence of mobile phones that combine fast CPUs with large displays, cameras, graphics acceleration, compass and accelerometers, GPS sensors, and even gyroscopes. For the first time people have a powerful AR hardware platform in the palm of their hands.
While mobile AR hardware has become commonplace, there is still a need for more research on how this hardware can be used to deliver a compelling AR experience. Research is needed in new tools for creating mobile AR applications, interaction techniques for handheld AR, tracking and rendering methods, and methods for evaluating the mobile AR experience, among others. As the field grows rapidly there is an exciting opportunity for academic and industry researchers to present ideas that can define the future of mobile AR.
This Computers & Graphics special issue on Mobile Augmented Reality will encourage a further exchange of knowledge and experience on Mobile Augmented Reality in a wide range of areas, including:
? Tracking for mobile AR
? Interaction methods in mobile AR
? Mobile AR application case studies
? User evaluation for mobile AR
? Mobile AR rendering and visualization techniques
? Novel input and output devices for mobile AR
? Software architecture
? Theories and frameworks for mobile AR
IMPORTANT DATES
January 30, 2011 ? Submission Deadline
March 14, 2011 ? Initial Decision to Authors
April 14, 2011 ? Revised Versions Submitted by Authors
May 14, 2011 ? Final Decision to Authors
June 14, 2011 ? Camera Ready Versions Provided by Authors
August 2011 ? Publication (issue 4) [Online versions expected to be available in July]
SUBMISSION INSTRUCTIONS
Please refer to http://ees.elsevier.com/cag for instructions on formatting and submitting papers. Please refer to the Guide for Authors at that website. You will need to register with the Elsevier Editorial System to submit your paper online.
To ensure that all manuscripts are correctly identified for inclusion into this special issue, it is important that you select “Special Section: Mobile Augmented Reality” when you reach the “Article Type” step in the submission process.
Page length must be appropriate to the level of contribution. If the final version of the paper (as formatted for a camera ready version) will exceed 14 pages, please contact the guest editors before submitting.
GUEST EDITORS CONTACT INFORMATION
Ronald Azuma, Nokia Research Center Hollywood, USA
http://research.nokia.com/people/ronald_azuma
Mark Billinghurst, The HIT Lab NZ, University of Canterbury, New Zealand
http://www.hitlabnz.org/wiki/Mark_Billinghurst
Computers and Graphics is available under special conditions to Eurographics Members
Computers & Graphics Journal
Special Section on “Mobile Augmented Reality”
August 2011
Guest editors:
Ronald Azuma, Mark Billinghurst
Submissions due: January 30, 2011
Computers & Graphics, an international journal dedicated to Systems and Applications in Computer Graphics, invites you to submit your latest research results to a special issue on “Mobile Augmented Reality.”
MOTIVATION
Augmented Reality (AR) is technology that seamlessly overlays computer graphics on the real world. Although first developed over forty years ago, it has only been in the last few years that AR has become widely available. One reason for this is the emergence of mobile phones that combine fast CPUs with large displays, cameras, graphics acceleration, compass and accelerometers, GPS sensors, and even gyroscopes. For the first time people have a powerful AR hardware platform in the palm of their hands.
While mobile AR hardware has become commonplace, there is still a need for more research on how this hardware can be used to deliver a compelling AR experience. Research is needed in new tools for creating mobile AR applications, interaction techniques for handheld AR, tracking and rendering methods, and methods for evaluating the mobile AR experience, among others. As the field grows rapidly there is an exciting opportunity for academic and industry researchers to present ideas that can define the future of mobile AR.
This Computers & Graphics special issue on Mobile Augmented Reality will encourage a further exchange of knowledge and experience on Mobile Augmented Reality in a wide range of areas, including:
? Tracking for mobile AR
? Interaction methods in mobile AR
? Mobile AR application case studies
? User evaluation for mobile AR
? Mobile AR rendering and visualization techniques
? Novel input and output devices for mobile AR
? Software architecture
? Theories and frameworks for mobile AR
IMPORTANT DATES
January 30, 2011 ? Submission Deadline
March 14, 2011 ? Initial Decision to Authors
April 14, 2011 ? Revised Versions Submitted by Authors
May 14, 2011 ? Final Decision to Authors
June 14, 2011 ? Camera Ready Versions Provided by Authors
August 2011 ? Publication (issue 4) [Online versions expected to be available in July]
SUBMISSION INSTRUCTIONS
Please refer to http://ees.elsevier.com/cag for instructions on formatting and submitting papers. Please refer to the Guide for Authors at that website. You will need to register with the Elsevier Editorial System to submit your paper online.
To ensure that all manuscripts are correctly identified for inclusion into this special issue, it is important that you select “Special Section: Mobile Augmented Reality” when you reach the “Article Type” step in the submission process.
Page length must be appropriate to the level of contribution. If the final version of the paper (as formatted for a camera ready version) will exceed 14 pages, please contact the guest editors before submitting.
GUEST EDITORS CONTACT INFORMATION
Ronald Azuma, Nokia Research Center Hollywood, USA
http://research.nokia.com/people/ronald_azuma
Mark Billinghurst, The HIT Lab NZ, University of Canterbury, New Zealand
http://www.hitlabnz.org/wiki/Mark_Billinghurst
Computers and Graphics is available under special conditions to Eurographics Members
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Last modified: 2010-12-08 04:03:23