TVX 2019 - 2019 ACM International Conference on Interactive Experiences for TV and Online Video
Date2019-06-19 - 2019-06-21
Deadline2019-02-02
VenueSalford (Manchester), UK - United Kingdom
Keywords
Websitehttps://tvx.acm.org/2019
Topics/Call fo Papers
To give you a flavour of what these topics and research areas mean and how they are relevant to the community, we have compiled a non-exhaustive list for inspiration.
AI/Big Data Use of big data, AI, deep learning and machine learning approaches to increase value of content and experience. This can include advanced computational systems based on content and/or user generated data to support content production, recommendation systems, interactive/synchronous environments, collective intelligence and crowdsourcing, or location-based and context-aware applications and services.
Social Computing Media consumption and production space with social technologies, IoT, social media and connected viewing.
Immersive Experiences Explorations of augmented, mixed and virtual reality, UHD TV, second third and fourth screens for content production, delivery and consumption. Novel forms of content production and content consumption using purpose-built head mounted devices as a stand alone experience or in combination with traditional viewing devices. Enabling technologies and studies into how users respond to immersive experiences and how engaging/limiting they might find these forms of content consumption. Methodologies to evaluate added value and encouraging repeat consumption.
User experience & interaction design: how and why people consume and interact with online video and television (and with each other) and how such systems should be designed to provide easy, efficient, engaging and novel user experiences, including social aspects. This includes novel user interface designs, interaction system designs, architecture, user-centered design methods and approaches, and quality of experience measurement and monitoring.
Content production: Content production paradigms including cross-platform services, interactive and transmedia storytelling, personalization, and immersive media production.
Systems & infrastructures: The architecture, design, deployment, and evaluation of systems and infrastructures that support TV and online video, including the delivery, transmission, and synchronization of media in scenarios such as entertainment, gaming, education, and healthcare.
Devices & interaction techniques: The design, architecture, usage and evaluation of devices and interaction techniques that enable a connected ecosystem of devices and create valuable new capabilities for online video and television.
Media studies: consumption practices, changing behavior as well as adoption and domestication of new TV-related services, and quality of experience. This topic also includes research on ethical, regulatory, and policy issues as well as novel mechanisms for evaluating and measuring the impact of TV and online video.
Business models & marketing: novel business models and marketing strategies for the new media landscape of TV and online video (for example OTT services). This topic includes studies around novel ways of advertising models and strategies (for example targeted advertising, programmatic buying).
Innovative concepts and media art: innovative design strategies, new concepts, and prototype experiences for TV and online video, including case studies and media artworks and performances
AI/Big Data Use of big data, AI, deep learning and machine learning approaches to increase value of content and experience. This can include advanced computational systems based on content and/or user generated data to support content production, recommendation systems, interactive/synchronous environments, collective intelligence and crowdsourcing, or location-based and context-aware applications and services.
Social Computing Media consumption and production space with social technologies, IoT, social media and connected viewing.
Immersive Experiences Explorations of augmented, mixed and virtual reality, UHD TV, second third and fourth screens for content production, delivery and consumption. Novel forms of content production and content consumption using purpose-built head mounted devices as a stand alone experience or in combination with traditional viewing devices. Enabling technologies and studies into how users respond to immersive experiences and how engaging/limiting they might find these forms of content consumption. Methodologies to evaluate added value and encouraging repeat consumption.
User experience & interaction design: how and why people consume and interact with online video and television (and with each other) and how such systems should be designed to provide easy, efficient, engaging and novel user experiences, including social aspects. This includes novel user interface designs, interaction system designs, architecture, user-centered design methods and approaches, and quality of experience measurement and monitoring.
Content production: Content production paradigms including cross-platform services, interactive and transmedia storytelling, personalization, and immersive media production.
Systems & infrastructures: The architecture, design, deployment, and evaluation of systems and infrastructures that support TV and online video, including the delivery, transmission, and synchronization of media in scenarios such as entertainment, gaming, education, and healthcare.
Devices & interaction techniques: The design, architecture, usage and evaluation of devices and interaction techniques that enable a connected ecosystem of devices and create valuable new capabilities for online video and television.
Media studies: consumption practices, changing behavior as well as adoption and domestication of new TV-related services, and quality of experience. This topic also includes research on ethical, regulatory, and policy issues as well as novel mechanisms for evaluating and measuring the impact of TV and online video.
Business models & marketing: novel business models and marketing strategies for the new media landscape of TV and online video (for example OTT services). This topic includes studies around novel ways of advertising models and strategies (for example targeted advertising, programmatic buying).
Innovative concepts and media art: innovative design strategies, new concepts, and prototype experiences for TV and online video, including case studies and media artworks and performances
Other CFPs
Last modified: 2017-12-17 12:23:54