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Gamilearn 2018 - Special Session Gamification of Learning – Gamilearn18

Date2018-04-17 - 2018-04-20

Deadline2017-11-20

VenueTENERIFE -CANARY ISLANDS, Spain Spain

Keywords

Websitehttp://www.educon-conference.org

Topics/Call fo Papers

The inclusion of game experiences in learning processes has been positively shown as a technique to motivate learners. Thus, experiences are introduced in courses by considering game design principles in non-leisure environments like the course structure layout (gamification or gameful design). This topic has garnered great interest in both academia and industry, as reflected by the amount of academic publications in the recent years, especially those showing case studies, hands-on experiences, or business growth of the enterprises specialized in gamification.
This Special Session (Gamilearn’18) aims to cover all aspects of gamification including user studies, design frameworks, techniques and strategies, methodologies, tools and applications, ecosystems, analysis and assessment, personalization approaches, systems integrations, data management, architectures, innovations to market, as well as any work in progress. Our main goal is to bring together stakeholders for exchanging ideas and experiences and encouraging networking between academia and industry.
Topics of Interest
We welcome submissions from all topics of gamification applied to any learning process, including but not limited to the following:
User studies
Design frameworks
Techniques and strategies
Methodologies
Tools and applications
Technological ecosystems
Analysis processes
Assessment processes
Personalization approaches
Systems integrations
Data management
Architectures

Last modified: 2017-10-13 21:07:00