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CASA 2012 - The 25th Annual Conference on Computer Animation and Social Agents

Date2012-05-09

Deadline2012-01-25

VenueSingapore, Singapore Singapore

KeywordsHCI; CHI; CG; CAD; AI; Animation Technology;

Websitehttp://conference.ntu.edu.sg/casa2012

Topics/Call fo Papers

The Institute for Media Innovation (IMI), Nanyang Technological University (NTU) and the Computer Graphics Society (CGS) are pleased to announce the 25th Annual Conference on Computer Animation and Social Agents (CASA 2012) to be held on May 9-11, 2012 at the Nanyang Executive Centre (NEC) on the campus of Nanyang Technological University in Singapore.
CASA is the oldest international conference in computer animation and social agents. It was founded in Geneva in 1988 under the name of Computer Animation (CA). In the last past six years, CASA was held in Switzerland (2006), Belgium (2007), Korea (2008), Netherlands (2009), France (2010) and China (2011).
All accepted full papers will be published in a special issue of Computer Animation and Virtual Worlds journal published by Wiley.
Workshops on 3D PHYSIOLOGICAL HUMAN, AUTONOMOUS SOCIAL ROBOTS AND VIRTUAL HUMANS and SERIOUS GAMES AND SIMULATION will also be held during the CASA 2012 conference. Selected papers in workshops are scheduled as books and special issues.
CASA 2012 will provide a great opportunity to interact with leading experts, share your own work, and educate yourself through exposure to the research of your peers from around the world. We seek original research full papers and short papers covering topics including, but not limited to:
Computer Animation
Motion Control
Motion Capture and Retargeting
Path Planning
Physics-based Animation
Vision-based Techniques
Behavioral Animation
Artificial Life
Deformation
Facial Animation
Image-based Animation
Multi-Resolution and Multi-Scale Models
Knowledge-based Animation, etc.
Social Agents
Social Agents and Avatars
Emotion and Personality
Virtual Humans
Autonomous Actors
AI-based Animation
Social and Conversational Agents
Inter-Agent Communication
Social Behavior
Crowd Simulation
Understanding Human Activity
Memory and Long-term Interaction, etc.
Other Related Topics
Animation Compression and Transmission
Semantics and Ontologies for Virtual Humans/Environments
Animation Analysis and Structuring
Anthropometric Virtual Human Models
Acquisition and Reconstruction of Animation Data
Level of Details
Semantic Representation of Motion and Animation
Cultural Heritage
Interaction for Virtual Humans
3D Physiological Humans
3D Telepresence
Augmented Reality and Virtual Reality, etc.

Last modified: 2011-12-08 20:23:39