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IEEEVR 2018 - 25th IEEE Conference on Virtual Reality and 3D User Interfaces

Date2018-03-18 - 2018-03-22

Deadline2017-10-12

VenueReutlingen, Germany Germany

Keywords

Websitehttp://ieeevr.org

Topics/Call fo Papers

Since 1993, the IEEE Virtual Reality conference has been the premier international venue for the presentation of research results in the broad area of virtual reality (VR). Similarly, the IEEE Symposium on 3D User Interfaces (3DUI), which started as a workshop at IEEE VR in 2004, has become the premier venue for 3D user interfaces and 3D interaction in VR environments.
Due to exploding worldwide interests and tremendous synergy of the fields, VR and 3DUI have been merged into a single IEEE Conference on Virtual Reality and 3D User Interfaces, with the short name IEEE VR.
In contrast to previous years there will not be a separate 3DUI event. Instead IEEE VR will encompass all of the great work in the areas of VR, AR, and 3DUIs in parallel sessions. The conference is expected to feature 50+ research paper presentations and 100+ posters, as well as panels, workshops, tutorials, and keynotes.
Furthermore, the submission categories have changed. IEEE VR 2018 features two categories of submissions: (i) VR Papers, and (ii) VR Notes. Both categories have their own program committees, submission processes, and review processes. Further details about the two submission categories:
VR Papers: Submissions to this category should be 8–10 pages in length, and should contain substantial scientific contributions to the field of VR and 3D user interfaces, and when appropriate provide complete and substantial support for results and conclusions. In contrast to previous years, there will be no distinction between IEEE VR papers, which are published in a special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG), IEEE VR papers published as IEEE VR conference papers, or IEEE 3DUI papers. Instead, all accepted VR Papers submissions will automatically be published in a special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG). As such we anticipate a significantly higher number of TVCG articles compared to recent years. All accepted VR Papers submissions will also include an oral presentation at IEEE VR.
VR Notes: Submissions to this category should be 4–8 pages in length, and would typically reflect a more narrow (yet still significant) scope of contribution than VR Papers. VR Notes are not expected to cover all aspects of a typical journal article, such as a broad and complete discussion and description of related work, the design and implementation processes, or an evaluation. Instead they may cover one or two specific areas in depth, or relatively early work. The submission deadline for VR Notes will be after the notification for VR Papers submissions. All accepted VR Notes submissions will also include an oral presentation at IEEE VR.
For both categories, paper length should be commensurate with the importance of the contribution. In particular, if the reviewers find a VR Papers submission to be overly long compared to the perceived contribution, the reviewers will NOT be allowed to recommend “demotion” of the submission to the VR Notes category. Consequently, authors should consider the length and category for each submission very carefully..
All accepted VR Papers and VR Notes will appear in the archival proceedings of the IEEE Virtual Reality 2018 Conference, continuing the highly successful legacy of IEEE Xplore Digital Library papers under the brand name IEEE VR.
The Call for Papers (VR Papers) appears below. Calls for Notes, Posters, Panels, Tutorials, and Workshops will be issued separately.

Last modified: 2017-07-03 22:25:32