VRST 2018 - 24th ACM Symposium on Virtual Reality Software and Technology
Date2018-11-30 - 2018-12-02
Deadline2018-05-19
VenueTokyo, Malaysia
Keywords
Websitehttps://vrst.acm.org
Topics/Call fo Papers
All accepted papers will be published in the Conference Proceedings and will be included in ACM digital library (EI-indexed). Authors of the best papers will be invited to submit the extended version of their papers for possible publication in IEEE Transactions on Visualization and Computer Graphics (TVCG).
Topics include (but are not limited to):
VR Technology and Devices
Advanced Display Technology
Immersive Projection Technology
Low-Latency and High-Performance VR
Multi-user and Distributed VR
Multimodal Display Systems
VR Software Infrastructures
VR Authoring Systems
Collaborative VR
Interaction Techniques
3D Interaction for VR
Natural Interface
Input Devices
Tracking and Sensing
Augmented and Mixed Reality
Multisensory and Multimodal VR
Haptics
Audio
Smell and Taste
Brain-Computer Interfaces
Computer Graphics Techniques for VR
Modeling and Simulation
Real-Time Rendering
Real-Time Physics-based Modeling
Applications of VR, such as Training Systems, Medical Systems, and Serious Games
Avatars and Virtual Humans in VR
Tele-operation and Tele-presence
Performance Testing & Evaluation
Perception Study in VR Environment
Presence and Cognition
Ergonomics
Topics include (but are not limited to):
VR Technology and Devices
Advanced Display Technology
Immersive Projection Technology
Low-Latency and High-Performance VR
Multi-user and Distributed VR
Multimodal Display Systems
VR Software Infrastructures
VR Authoring Systems
Collaborative VR
Interaction Techniques
3D Interaction for VR
Natural Interface
Input Devices
Tracking and Sensing
Augmented and Mixed Reality
Multisensory and Multimodal VR
Haptics
Audio
Smell and Taste
Brain-Computer Interfaces
Computer Graphics Techniques for VR
Modeling and Simulation
Real-Time Rendering
Real-Time Physics-based Modeling
Applications of VR, such as Training Systems, Medical Systems, and Serious Games
Avatars and Virtual Humans in VR
Tele-operation and Tele-presence
Performance Testing & Evaluation
Perception Study in VR Environment
Presence and Cognition
Ergonomics
Other CFPs
Last modified: 2017-07-01 22:35:22