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SOTICS 2012 - The Second International Conference on Social Eco-Informatics

Date2012-10-21

Deadline2012-06-07

VenueVenice, Italy Italy

Keywords

Websitehttp://www.iaria.org

Topics/Call fo Papers

All tracks/topics are open to both research and industry contributions.

Tracks:

Digital resource domains
Social networks; Digital computing; Digital health care; Digital mapping; Digital human faces; Digital libraries; Eco-informatics; Micro-contribution by masses

Social evaluation and metrics
Metric on quality of experience and satisfaction; Social mobility; Social interactions; Social learning; Social media; Social models; Mutual social credentials

Social applications
On-line entertainment; Games and citizens; Social networking and social software; Tagging and micro-blogging; Collaborative filtering and tagging; Social simulation (mobility, groupware, etc.); Very large social networks; Deep web social information; Blogs and mini-blogs; E-books

Social mobility
Social mobile networks with the Web 2.0; Mobile social architecture and services; Open service capabilities; Open exposure of telco capabilities; Open Web APIs, SOA and SDP; Interworking strategies; Mobile terminals as sources for User-generated content; Architecture and services for user-generated content; Auto-description and metadata synthesis for telecom-generated for user-generated content; Social mobile networks; User behavior profiling; Social connections (social graphs, contacts, etc); Services and architectures/solutions for social mobile services

Mechanisms for social services
eSociety; Accessibility; Social education; Social opinion; Digital eco-systems; Ecology and social justice; eGovernments; Digital economy; eCommerce; Digital cities; Tourism; Democracy and social groups; Patent laws; Social tools; Web enterprises and services

Challenges in social environments
Computational thinking; Natural language processing; eImpact on children knowledge and abilities; Opinion and sentiment analysis; Computing and philosophy; Threats in social networks; Trusted computing; Reputation systems; Pervasive social computing; Real-time ubiquitous social semantic; Social creativity; Social trust; Ethics

Last modified: 2011-12-03 16:16:39