CGVR 2012 - Conference on Computer Graphics and Virtual Reality
Topics/Call fo Papers
You are invited to submit a full paper for consideration. All accepted papers will be published in the conference proceedings/book.
Topics of interest include, but are not limited to, the following:
Software tools for computer graphics
Compression technologies
Computational geometry
Computer animation
Shadows, translucency and visibility
Fractal geometry and applications
Rendering methods
Illumination and reflection techniques
Sound rendering technologies
Surface modeling
Multi-resolution modeling
Web 3D and applications
Color and texture
Modeling techniques
Visualization
Machine architectures/engines for graphics and VR
Modeling of natural scenes and phenomena
Computer art and entertainment (including games)
e-Learning applications and computer graphics
Interactive digital media
3D reconstruction
Curves and meshes
Information visualization
Visual computing and graphics
Shape representation
Image data structures for computer graphics
Graphics algorithms and applications
Case studies and emerging technologies
Virtual and augmented reality
Virtual environments
Virtual humans and artificial life
Real-time collision detection algorithms
Immersive virtual reality
Virtual reality, visualization, and education
Haptic devices and techniques
Interactive techniques
Learning and assessment based on virtual reality approaches
Virtual laboratories
Virtual reality tools/languages (X3D, VRML, Java3D, OpenGL, ...)
Real-time rendering for VR
Emerging display technologies
Virtual reality techniques for behavioral and cognitive assessment
Simulation and virtual reality
Software tools for virtual reality
Human-computer interfaces
Multimodal display systems
Integration of virtual reality and multimedia
Virtual reality and emerging applications
Topics of interest include, but are not limited to, the following:
Software tools for computer graphics
Compression technologies
Computational geometry
Computer animation
Shadows, translucency and visibility
Fractal geometry and applications
Rendering methods
Illumination and reflection techniques
Sound rendering technologies
Surface modeling
Multi-resolution modeling
Web 3D and applications
Color and texture
Modeling techniques
Visualization
Machine architectures/engines for graphics and VR
Modeling of natural scenes and phenomena
Computer art and entertainment (including games)
e-Learning applications and computer graphics
Interactive digital media
3D reconstruction
Curves and meshes
Information visualization
Visual computing and graphics
Shape representation
Image data structures for computer graphics
Graphics algorithms and applications
Case studies and emerging technologies
Virtual and augmented reality
Virtual environments
Virtual humans and artificial life
Real-time collision detection algorithms
Immersive virtual reality
Virtual reality, visualization, and education
Haptic devices and techniques
Interactive techniques
Learning and assessment based on virtual reality approaches
Virtual laboratories
Virtual reality tools/languages (X3D, VRML, Java3D, OpenGL, ...)
Real-time rendering for VR
Emerging display technologies
Virtual reality techniques for behavioral and cognitive assessment
Simulation and virtual reality
Software tools for virtual reality
Human-computer interfaces
Multimodal display systems
Integration of virtual reality and multimedia
Virtual reality and emerging applications
Other CFPs
- 13th Int'l. Conference on Bioinformatics & Computational Biology
- The International Conference on Image Processing, Computer Vision, and Pattern Recognition IPCV
- conference on advances in computational tools for engineering applications actea 2009
- International Workshop on Network Assurance and Security Services in¡¡Ubiquitous Environments (NASSUE 2009)
- The Second International Workshop on Nonlinear Dynamics and Synchronization (INDS'09)
Last modified: 2011-12-08 19:39:16