2017 - 2nd EAI International Conference on Design, Learning & Innovation
Date2017-10-30 - 2017-10-31
Deadline2017-05-31
VenueHeraklion, Greece
KeywordsDesign; Learning; Innovation
Topics/Call fo Papers
Digital games and toys
• Game design
• Toy design
• Interactive environments
• Tangible and intangible tools
Playful designs
• Design of playful interactions
• Playful interfaces
• Affective and experiential designs
• Designs for embodied interactions
• Pervasive gaming designs
• Analysis of playful designs
• Analysis of designs for users with special abilities and needs
Theoretical frameworks
• Emotions and affective learning and interaction
• Play, playfulness and innovation
• Theoretical foundations for design, learning, and innovation
• Experience and explorative designs, play and learning
• Collaborative, collective and co-creative designs for learning
• Movements, exploration and experimentation
Innovation in design and learning
• Design methodologies
• Methodologies, tools, and techniques for innovation in design and learning
• Design of innovative learning environments
• Design of innovative applications
• Design driven innovation
• User centered design
• Designing for users with special abilities and needs
• Novel initiatives in design and learning
Design, learning and innovation for specific purposes
• Toys and/or games for playful learning
• Toys and/or games for health and wellbeing
• Serious games
• Toys and/or games for social impact
• Online/virtual laboratories
• Toys and/or games for outdoor spaces
New trends in formal and informal learning practices
• Game-based learning and gamification
• Play-based learning
• Toy-based learning
• Learning space designs
• Trends and issues in formal and informal learning domains
• Workplace learning designs
• Ludic engagement designs
Emerging tools and technologies in design, learning and innovation
• Social networking
• Virtual and augmented realities
• Novel applications
• Virtual communities
• Tools for outdoor play environments
• Game design
• Toy design
• Interactive environments
• Tangible and intangible tools
Playful designs
• Design of playful interactions
• Playful interfaces
• Affective and experiential designs
• Designs for embodied interactions
• Pervasive gaming designs
• Analysis of playful designs
• Analysis of designs for users with special abilities and needs
Theoretical frameworks
• Emotions and affective learning and interaction
• Play, playfulness and innovation
• Theoretical foundations for design, learning, and innovation
• Experience and explorative designs, play and learning
• Collaborative, collective and co-creative designs for learning
• Movements, exploration and experimentation
Innovation in design and learning
• Design methodologies
• Methodologies, tools, and techniques for innovation in design and learning
• Design of innovative learning environments
• Design of innovative applications
• Design driven innovation
• User centered design
• Designing for users with special abilities and needs
• Novel initiatives in design and learning
Design, learning and innovation for specific purposes
• Toys and/or games for playful learning
• Toys and/or games for health and wellbeing
• Serious games
• Toys and/or games for social impact
• Online/virtual laboratories
• Toys and/or games for outdoor spaces
New trends in formal and informal learning practices
• Game-based learning and gamification
• Play-based learning
• Toy-based learning
• Learning space designs
• Trends and issues in formal and informal learning domains
• Workplace learning designs
• Ludic engagement designs
Emerging tools and technologies in design, learning and innovation
• Social networking
• Virtual and augmented realities
• Novel applications
• Virtual communities
• Tools for outdoor play environments
Other CFPs
- 6th EAI International Conference οn ArtsIT, Interactivity & Game Creation, (ArtsIT 2017)
- Tech Trend 2017 Australia
- Tech Trend 2017 Malaysia
- 2017 8th International Conference on Economics, Business and Management (ICEBM 2017)
- 2017 6th International Conference on Business, Management and Governance (ICBMG 2017)
Last modified: 2017-03-21 19:00:26