CSISE 2017 - 4th International Workshop on Crowd Sourcing in Software Engineering
Date2017-05-22
Deadline2017-01-20
VenueBuenos Aires, Argentina
Keywords
Websitehttps://csise2017.github.io
Topics/Call fo Papers
The 4th International Workshop on CrowdSourcing in Software Engineering
---
Buenos Aires, Argentina. May 22, 2017
(In conjunction with ICSE 2017)
https://csise2017.github.io
=== Important Dates ===
Submissions due: January 20, 2017
Notification to authors: February 17, 2017
Camera-ready copies of accepted papers: February 27, 2017
=== Workshop Theme ===
A number of trends under the broad banner of crowdsourcing are beginning to
fundamentally disrupt the way in which software is engineered. Programmers
increasingly rely on crowdsourced knowledge and code, as they look to Q&A
sites for answers or use code from publicly posted snippets. Programmers play,
compete, and learn with the crowd, engaging in programming competitions and
puzzles with crowds of programmers. Online IDEs make possible radically new
forms of collaboration, allowing developers to synchronously program with
crowds of distributed programmers. Programmers' reputation is increasingly
visible on Q&A sites and public code repositories, opening new possibilities
in how developers find jobs and companies identify talent. Crowds of non-
programmers increasingly participate in development, usability testing
software or even constructing specifications while playing games. Crowdfunding
democratizes choices about which software is built, broadening the software
which might be feasibly constructed. Approaches for crowd development seek to
microtask software development, dramatically increasing participation in open
source by enabling software projects to be built through casual, transient
work. CSI-SE seeks to understand how crowdsourcing is shaping and disrupting
software development, shedding light on the opportunities and challenges. We
encourage submissions of studies, systems, and techniques relevant to the
application of crowdsourcing (broadly construed) to software engineering.
=== Topics of Interest ===
Topics of interest include, but are not limited to:
- Topics of interest include, but are not limited to:
- Techniques for performing software engineering activities using microtasks
- Techniques that integrate crowd knowledge into automated software
engineering techniques
- Techniques and systems that enable non-programmers to contribute to software projects
- Open communities and systems for sharing knowledge such as Q&A sites
- Techniques for publicly sharing and collaborating with snippets of code
- Web-based development environments
- Systems that collect and publish information on reputation
- Empirical studies on use of crowdsourcing in software engineering
- Crowd funding software development
- Programming competitions and gamification of software development
- Techniques for motivating contributions and ensuring quality in systems allowing
open contribution
=== Submission ===
CSI-SE welcomes three types of paper submissions:
- Full papers: max. 7 pages. Describing in-depth studies, experience reports, or
tools for crowdsourcing including an evaluation; these submissions should
describe new work relevant to crowdsourcing for software engineering.
- Short Papers: max. 4 pages. Describing early ideas with appropriate
justification, preliminary tool support, or short studies that highlight
interesting initial findings.
- Position Papers: max. 2 pages. These are short contributions that can present
more speculative ideas than the other two types of contributions. Sound
reasoning is important, but no full justification or evaluation of ideas is
necessary. This type of submissions is to encourage novel and visionary
contributions that have not been developed in-depth.
Review: Each paper will be reviewed by three members of the program committee.
Accepted papers will appear in the ICSE Companion Volume proceedings and be
presented at the workshop. Format and Submission Site
All papers must conform, at time of submission, to the ICSE 2017 Formatting
Guidelines. All submissions must be in PDF format and should be submitted
electronically through EasyChair:
https://easychair.org/conferences/?conf=csise2017
Accepted papers will be published as an ICSE 2017 Workshop Proceedings in the
ACM and IEEE Digital Libraries. The official publication date of the workshop
proceedings is the date the proceedings are made available in the IEEE Digital
Library. This date may be up to two weeks prior to the first day of ICSE 2017.
The official publication date af- fects the deadline for any patent filings
related to published work.
=== Workshop Organizers ===
Thomas LaToza (George Mason University, USA)
Ke Mao (University College London, UK)
=== Steering Committee ===
Gordon Fraser (University of Sheffield, UK)
Klaas-Jan Stol (University of Limerick, Ireland)
Leonardo Mariani (University of Milan Bicocca, Italy)
=== Program Committee ===
Raian Ali (Bournemouth University, UK)
Alessandro Bozzon (Delft University of Technology, Netherlands)
Bora Caglayan (University of Limerick, Ireland)
Lydia Chilton (Stanford University, USA)
Schahram Dustdar (Vienna University of Technology, Austria)
Ethan Fast (Stanford University, USA)
Mark Harman (University College London, UK)
Fabrizio Pastore (University of Milano-Bicocca, Italy)
Rafael Prikladnicki (PUCRS University, Brazil)
Kathryn Stolee (North Carolina State University, USA)
Patrick Wagstrom (IBM TJ Watson Research Center, USA)
Ye Yang (Stevens Institute of Technology, USA)
Tao Yue (Simula Research Laboratory, Norway)
Andre van der Hoek (University of California, Irvine, USA)
---
Buenos Aires, Argentina. May 22, 2017
(In conjunction with ICSE 2017)
https://csise2017.github.io
=== Important Dates ===
Submissions due: January 20, 2017
Notification to authors: February 17, 2017
Camera-ready copies of accepted papers: February 27, 2017
=== Workshop Theme ===
A number of trends under the broad banner of crowdsourcing are beginning to
fundamentally disrupt the way in which software is engineered. Programmers
increasingly rely on crowdsourced knowledge and code, as they look to Q&A
sites for answers or use code from publicly posted snippets. Programmers play,
compete, and learn with the crowd, engaging in programming competitions and
puzzles with crowds of programmers. Online IDEs make possible radically new
forms of collaboration, allowing developers to synchronously program with
crowds of distributed programmers. Programmers' reputation is increasingly
visible on Q&A sites and public code repositories, opening new possibilities
in how developers find jobs and companies identify talent. Crowds of non-
programmers increasingly participate in development, usability testing
software or even constructing specifications while playing games. Crowdfunding
democratizes choices about which software is built, broadening the software
which might be feasibly constructed. Approaches for crowd development seek to
microtask software development, dramatically increasing participation in open
source by enabling software projects to be built through casual, transient
work. CSI-SE seeks to understand how crowdsourcing is shaping and disrupting
software development, shedding light on the opportunities and challenges. We
encourage submissions of studies, systems, and techniques relevant to the
application of crowdsourcing (broadly construed) to software engineering.
=== Topics of Interest ===
Topics of interest include, but are not limited to:
- Topics of interest include, but are not limited to:
- Techniques for performing software engineering activities using microtasks
- Techniques that integrate crowd knowledge into automated software
engineering techniques
- Techniques and systems that enable non-programmers to contribute to software projects
- Open communities and systems for sharing knowledge such as Q&A sites
- Techniques for publicly sharing and collaborating with snippets of code
- Web-based development environments
- Systems that collect and publish information on reputation
- Empirical studies on use of crowdsourcing in software engineering
- Crowd funding software development
- Programming competitions and gamification of software development
- Techniques for motivating contributions and ensuring quality in systems allowing
open contribution
=== Submission ===
CSI-SE welcomes three types of paper submissions:
- Full papers: max. 7 pages. Describing in-depth studies, experience reports, or
tools for crowdsourcing including an evaluation; these submissions should
describe new work relevant to crowdsourcing for software engineering.
- Short Papers: max. 4 pages. Describing early ideas with appropriate
justification, preliminary tool support, or short studies that highlight
interesting initial findings.
- Position Papers: max. 2 pages. These are short contributions that can present
more speculative ideas than the other two types of contributions. Sound
reasoning is important, but no full justification or evaluation of ideas is
necessary. This type of submissions is to encourage novel and visionary
contributions that have not been developed in-depth.
Review: Each paper will be reviewed by three members of the program committee.
Accepted papers will appear in the ICSE Companion Volume proceedings and be
presented at the workshop. Format and Submission Site
All papers must conform, at time of submission, to the ICSE 2017 Formatting
Guidelines. All submissions must be in PDF format and should be submitted
electronically through EasyChair:
https://easychair.org/conferences/?conf=csise2017
Accepted papers will be published as an ICSE 2017 Workshop Proceedings in the
ACM and IEEE Digital Libraries. The official publication date of the workshop
proceedings is the date the proceedings are made available in the IEEE Digital
Library. This date may be up to two weeks prior to the first day of ICSE 2017.
The official publication date af- fects the deadline for any patent filings
related to published work.
=== Workshop Organizers ===
Thomas LaToza (George Mason University, USA)
Ke Mao (University College London, UK)
=== Steering Committee ===
Gordon Fraser (University of Sheffield, UK)
Klaas-Jan Stol (University of Limerick, Ireland)
Leonardo Mariani (University of Milan Bicocca, Italy)
=== Program Committee ===
Raian Ali (Bournemouth University, UK)
Alessandro Bozzon (Delft University of Technology, Netherlands)
Bora Caglayan (University of Limerick, Ireland)
Lydia Chilton (Stanford University, USA)
Schahram Dustdar (Vienna University of Technology, Austria)
Ethan Fast (Stanford University, USA)
Mark Harman (University College London, UK)
Fabrizio Pastore (University of Milano-Bicocca, Italy)
Rafael Prikladnicki (PUCRS University, Brazil)
Kathryn Stolee (North Carolina State University, USA)
Patrick Wagstrom (IBM TJ Watson Research Center, USA)
Ye Yang (Stevens Institute of Technology, USA)
Tao Yue (Simula Research Laboratory, Norway)
Andre van der Hoek (University of California, Irvine, USA)
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Last modified: 2016-12-19 15:40:37