VRCAI 2016 - 15th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2016)
Date2016-12-03 - 2016-12-04
Deadline2016-10-02
VenueZhuhai, China
Keywords
Websitehttps://www.vrcai.org/2016
Topics/Call fo Papers
The 15th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2016) will be held on 3-4 December 2016 in Zhuhai, China. This year, the conference will take place just before SIGGRAPH Asia 2016, which will be held on 5-8 December in Macao. Zhuhai is one of premier tourist destinations and most livable cities in China. It is located on the southern coast of Guangdong province and very close to Hong Kong and Macao.
An exciting VRCAI 2016 awaits participants from both academia and industry all over the world, where state-of-the-art technologies and innovative applications in the Virtual Reality Continuum (VRC) will be explored and presented. Spanning across next-generation info communication environments like Virtual Reality (VR), Augmented Virtuality (AV), Augmented Reality (AR) and Mixed Reality (MR), VRC is key in the way we define and interact, with and within, our virtual and physical worlds. Advances in research and novel applications in this field have revolutionized much of our leisure activities, making them more appealing and fun. Just as significantly, these advances provide the foundation for more effective interactivity in work and learning-related activities.
An exciting VRCAI 2016 awaits participants from both academia and industry all over the world, where state-of-the-art technologies and innovative applications in the Virtual Reality Continuum (VRC) will be explored and presented. Spanning across next-generation info communication environments like Virtual Reality (VR), Augmented Virtuality (AV), Augmented Reality (AR) and Mixed Reality (MR), VRC is key in the way we define and interact, with and within, our virtual and physical worlds. Advances in research and novel applications in this field have revolutionized much of our leisure activities, making them more appealing and fun. Just as significantly, these advances provide the foundation for more effective interactivity in work and learning-related activities.
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Last modified: 2016-10-30 22:59:33