EvoGAMES 2017 - Bio-inspired Algorithms in Games
Date2017-04-19 - 2017-04-21
Deadline2016-11-01
VenueAmsterdam, Netherlands, The
Keywords
Websitehttps://www.evostar.org/2017
Topics/Call fo Papers
Games, and especially video games, are now a major part of the finance and software industries, and an important field for cultural expression. They also provide an excellent testbed for and application of a wide range of computational intelligence methods including evolutionary computation, neural networks, fuzzy systems, swarm intelligence, and temporal difference learning. There has been a rapid growth in research in this area over the last few years.
This event focuses on new computational intelligence or biologically inspired techniques that may be of practical value for improvement of existing games or creation of new games, as well as on innovative uses of games to improve or test computational intelligence algorithms. We expect application of the derived methods/theories to newly created or existing games, preferably video games. Especially papers referring to recent competitions (e.g. TORCS, Super Mario, Pac Man, StarCraft) are very welcome. We invite prospective participants to submit full papers following Springer’s LNCS guidelines.
Areas of Interest and Contributions
Topics include but are not limited to:
Computational Intelligence in video games
Intelligent avatars and new forms of player interaction
Player experience measurement and optimization
Procedural content generation
Human-like artificial adversaries and emotion modelling
Authentic movement, believable multi-agent control
Experimental methods for gameplay evaluation
Evolutionary testing and debugging of games
Adaptive and interactive narrative and cinematography
Games related to social, economic, and financial simulations
Adaptive educational, serious and/or social games
General game intelligence (e.g. general purpose drop-n-play Non-Player Characters, NPCs)
Monte-Carlo tree search (MCTS)
Affective Computational Intelligence in Games
This event focuses on new computational intelligence or biologically inspired techniques that may be of practical value for improvement of existing games or creation of new games, as well as on innovative uses of games to improve or test computational intelligence algorithms. We expect application of the derived methods/theories to newly created or existing games, preferably video games. Especially papers referring to recent competitions (e.g. TORCS, Super Mario, Pac Man, StarCraft) are very welcome. We invite prospective participants to submit full papers following Springer’s LNCS guidelines.
Areas of Interest and Contributions
Topics include but are not limited to:
Computational Intelligence in video games
Intelligent avatars and new forms of player interaction
Player experience measurement and optimization
Procedural content generation
Human-like artificial adversaries and emotion modelling
Authentic movement, believable multi-agent control
Experimental methods for gameplay evaluation
Evolutionary testing and debugging of games
Adaptive and interactive narrative and cinematography
Games related to social, economic, and financial simulations
Adaptive educational, serious and/or social games
General game intelligence (e.g. general purpose drop-n-play Non-Player Characters, NPCs)
Monte-Carlo tree search (MCTS)
Affective Computational Intelligence in Games
Other CFPs
- 2017 Evolutionary Computation in Image Analysis, Signal Processing and Pattern Recognition
- Evolutionary and Bio-Inspired Computational Techniques within Real-World Industrial and Commercial Environments
- 2017 Bio-inspired Algorithms for Continuous Parameter Optimisation
- 2017 Parallel Architectures and Distributed Infrastructures
- 2017 Computational Intelligence for Risk Management, Security and Defence Applications
Last modified: 2016-08-06 22:52:39