Ce-Learning 2016 - 5th International Workshop on Collaboration and e-Learning (Ce-Learning 2016)
Date2016-10-31 - 2016-11-04
Deadline2016-07-11
VenueOrlando, Florida, USA - United States
Keywords
Websitehttps://cts2016.cisedu.info
Topics/Call fo Papers
Shifting to knowledge based society, high level educational environments are required with which it is possible to continue to learn for anybody, anytime, and anywhere. The area of e-Learning realizes such kind of educational environments because distributed learners can learn collaboratively with multimedia contents anytime and anywhere by employing collaborative e-Learning technologies.
Collaborative e-learning technologies include a variety of approaches that involve joint intellectual effort by learners and instructors. In such learning contexts, collaborative learning happens when groups of learning seekers work together to search for understanding or meaning or build a new competency, and/or learning providers and pedagogues deliver joint solutions to create a learning product.
In addition collaborative e-learning involves other issues related to the software and hardware architectures that underlie e-learning systems, or the evaluation and effectiveness of these systems using techniques such as learning analytics.
This workshop solicits researches for systems and concepts which offer high quality education with thinking of learners' convenience, such as collaborative learning systems, sharing and exchanging systems, monitoring/mentoring systems, learning design and pedagogy in technology-enhanced learning, design and development of e-learning systems, MOOCs, quality in e-learning, and learning analytics.
E-Learning outcomes have been judged to be equivalent or superior to face-to-face instructions at many institutions and it has the same educational effect on learners in instructors' impressions. Hence, this is a promising field with a lot of potentials which should be assessed carefully.
We invite original contributions from researchers and practitioners in academia, government and industry, in order to go forward toward new collaborative information technology systems for e-Learning.
SCOPE AND OBJECTIVES
e-Learning is a collaborative discipline by nature: educators collaborate to develop their contents and courses. Students collaborate to solve problems and to make projects. Finally, educators and students collaborate among them during the educative process.
At present educational processes in academia and industry are inconceivable without the presence of collaborative e-Learning tools for content development, knowledge sharing or problem resolution.
This workshop on Collaborative e-Learning ? to be held as part of the 2016 International Conference on Collaboration Technologies and Systems (CTS 2016) ? invites researchers and practitioners in academia, government and industry to submit their original works about technical, pedagogical or social networks experiences in collaborative e-Learning.
Ce-Learning Workshop Topics of Interest include, but not limited to:
Technical Topics
Big Data and Learning Analytics
Cloud Computing in e-Learning
Collaborative Learning Systems and Computer Supported Collaborative Learning
Computer-Mediated Communication (CMC) Tools
Intelligent Educational Systems
Learning Management Systems (LMS)
Learning Web Services
Managed Learning Environments (MLEs)
Mobile Learning and Collaboration Technologies
Monitoring/Mentoring Systems
Smart Collaborative Learning Environments
Software and hardware architecture of e-learning systems
Virtual Campuses and Classrooms
Virtual Learning Environments (VLEs)
Web 2.0 and e-Learning
Pedagogical Topics
Best Practices to Promote Cooperative Learning
Designing e-Learning Settings and Tasks
e-Learning Assessment
e-Learning Pedagogical Strategies and Models
Ethical Issues in e-Learning
Learning Design Technology
Learning Theories and Approaches for e-Learning
Online Assessment and Impact Studies
Pedagogy in Technology-enhanced Learning
Semantic Web and Ontologies for Learning Systems
Virtual Worlds and e-Learning
Socio-Organizational Topics
Collaborative Content Development
Collaborative Courseware Development
Community Building
e-Moderating, e-Tutoring, e-Facilitating
Groupware
Knowledge Management/Sharing
Massive Open Online Courses (MOOCs)
Media for Group Works
Network Learning Games
Organizational Collaboration
Social Support Software for e-Learning
Use of Social Networks
Videogames in e-Learning
Collaborative e-learning technologies include a variety of approaches that involve joint intellectual effort by learners and instructors. In such learning contexts, collaborative learning happens when groups of learning seekers work together to search for understanding or meaning or build a new competency, and/or learning providers and pedagogues deliver joint solutions to create a learning product.
In addition collaborative e-learning involves other issues related to the software and hardware architectures that underlie e-learning systems, or the evaluation and effectiveness of these systems using techniques such as learning analytics.
This workshop solicits researches for systems and concepts which offer high quality education with thinking of learners' convenience, such as collaborative learning systems, sharing and exchanging systems, monitoring/mentoring systems, learning design and pedagogy in technology-enhanced learning, design and development of e-learning systems, MOOCs, quality in e-learning, and learning analytics.
E-Learning outcomes have been judged to be equivalent or superior to face-to-face instructions at many institutions and it has the same educational effect on learners in instructors' impressions. Hence, this is a promising field with a lot of potentials which should be assessed carefully.
We invite original contributions from researchers and practitioners in academia, government and industry, in order to go forward toward new collaborative information technology systems for e-Learning.
SCOPE AND OBJECTIVES
e-Learning is a collaborative discipline by nature: educators collaborate to develop their contents and courses. Students collaborate to solve problems and to make projects. Finally, educators and students collaborate among them during the educative process.
At present educational processes in academia and industry are inconceivable without the presence of collaborative e-Learning tools for content development, knowledge sharing or problem resolution.
This workshop on Collaborative e-Learning ? to be held as part of the 2016 International Conference on Collaboration Technologies and Systems (CTS 2016) ? invites researchers and practitioners in academia, government and industry to submit their original works about technical, pedagogical or social networks experiences in collaborative e-Learning.
Ce-Learning Workshop Topics of Interest include, but not limited to:
Technical Topics
Big Data and Learning Analytics
Cloud Computing in e-Learning
Collaborative Learning Systems and Computer Supported Collaborative Learning
Computer-Mediated Communication (CMC) Tools
Intelligent Educational Systems
Learning Management Systems (LMS)
Learning Web Services
Managed Learning Environments (MLEs)
Mobile Learning and Collaboration Technologies
Monitoring/Mentoring Systems
Smart Collaborative Learning Environments
Software and hardware architecture of e-learning systems
Virtual Campuses and Classrooms
Virtual Learning Environments (VLEs)
Web 2.0 and e-Learning
Pedagogical Topics
Best Practices to Promote Cooperative Learning
Designing e-Learning Settings and Tasks
e-Learning Assessment
e-Learning Pedagogical Strategies and Models
Ethical Issues in e-Learning
Learning Design Technology
Learning Theories and Approaches for e-Learning
Online Assessment and Impact Studies
Pedagogy in Technology-enhanced Learning
Semantic Web and Ontologies for Learning Systems
Virtual Worlds and e-Learning
Socio-Organizational Topics
Collaborative Content Development
Collaborative Courseware Development
Community Building
e-Moderating, e-Tutoring, e-Facilitating
Groupware
Knowledge Management/Sharing
Massive Open Online Courses (MOOCs)
Media for Group Works
Network Learning Games
Organizational Collaboration
Social Support Software for e-Learning
Use of Social Networks
Videogames in e-Learning
Other CFPs
- 4th International Workshop on Collaboration in Emergency Response and Disaster Management (ERDM 2016)
- 9th International Workshop on Collaborative Robots and Human Robot Interaction (CR-HRI 2016)
- 6th International Workshop on Multi-Agent Systems and Collaborative Technologies (I-MASC 2016)
- 5th International Workshop on Mobile Systems, Wearables, and Sensors Networks for Collaboration (MSSNC 2016)
- 6th International Workshop on Semantic Technologies for Information-Integrated Collaboration (STIIC 2016)
Last modified: 2016-06-14 23:07:58