PSN 2017 - Special Issue on Pervasive Social Networking (PSN)
Topics/Call fo Papers
A Special Issue of Journal of Network and Computer Applications on
“Pervasive Social Networking (PSN)”
With the rapid growth of mobile computing and social networking, social network has extended its popularity from the Internet to mobile domain. Pervasive Social Networking (PSN) ensures social communications at any time and in any place with a universal manner. It supports on-line and instant (i.e., pervasive) social activities based on heterogeneous networks, e.g., Internet, mobile cellular networks or self-organized networks or other networking technologies. PSN holds such specific characteristics as intelligence for service provision, adaptability with network access and ubiquity on social communications. It is treated as one of killer applications in the next generation mobile networks and wireless systems (i.e., 5G). There are various applications over PSN. Typical examples include social chatting, gaming, rescuing, recommending and information sharing. Because group mobility is very common in modern life, PSN has become significantly valuable for mobile users, especially when they are familiar strangers and often appear in vicinity. PSN greatly extends our experiences of social communications. This special issue aims to discuss various aspects of PSN, explore key theories, investigate technology enablers, develop significant applications and innovate new solutions for overcoming major challenges in this exciting research area.
Topics of interest include (but are not limited to):
? Pervasive social networking enabler technologies and theories
? PSN platform establishment, system design and architectures
? D2D communications for PSN
? Applications of pervasive social networking
? Pervasive social behavior study and analytics
? Social data analysis and mining
? Security, privacy and trust in PSN
? Human-computer interaction in PSN
? Wearable computing and devices for PSN
? Mobile social communication and networking technologies
? Intrusion detection and unwanted content control in PSN
? Trustworthy and anonymous authentication in PSN
? Privacy-preserving social data search and process
? Social acceptance studies of PSN applications and services
? Crowdsourcing in PSN
? Modeling of social conventions and social contexts
? Social cognition and social intelligence
? Social group interaction, collaboration, representation and profiling
? Connected e-health in PSN
? Recommendations in PSN
Submission Format and Guideline
All submitted papers must be clearly written in excellent English and contain only original work, which has not been published by or is currently under review for any other journal or conference. A detailed submission guideline is available as “Guide to Authors” at http://www.elsevier.com/wps/find/journaldescriptio....
All manuscripts and any supplementary material should be submitted through Elsevier Editorial System (EES). The authors must select as “SI ? PSN” when they reach the “Article Type” step in the submission process. The EES website is located at: http://ees.elsevier.com/jnca/
Requests for additional information should be addressed to the guest editor.
Editor in Chief
Mohammed Atiquzzaman
University of Oklahoma
“Pervasive Social Networking (PSN)”
With the rapid growth of mobile computing and social networking, social network has extended its popularity from the Internet to mobile domain. Pervasive Social Networking (PSN) ensures social communications at any time and in any place with a universal manner. It supports on-line and instant (i.e., pervasive) social activities based on heterogeneous networks, e.g., Internet, mobile cellular networks or self-organized networks or other networking technologies. PSN holds such specific characteristics as intelligence for service provision, adaptability with network access and ubiquity on social communications. It is treated as one of killer applications in the next generation mobile networks and wireless systems (i.e., 5G). There are various applications over PSN. Typical examples include social chatting, gaming, rescuing, recommending and information sharing. Because group mobility is very common in modern life, PSN has become significantly valuable for mobile users, especially when they are familiar strangers and often appear in vicinity. PSN greatly extends our experiences of social communications. This special issue aims to discuss various aspects of PSN, explore key theories, investigate technology enablers, develop significant applications and innovate new solutions for overcoming major challenges in this exciting research area.
Topics of interest include (but are not limited to):
? Pervasive social networking enabler technologies and theories
? PSN platform establishment, system design and architectures
? D2D communications for PSN
? Applications of pervasive social networking
? Pervasive social behavior study and analytics
? Social data analysis and mining
? Security, privacy and trust in PSN
? Human-computer interaction in PSN
? Wearable computing and devices for PSN
? Mobile social communication and networking technologies
? Intrusion detection and unwanted content control in PSN
? Trustworthy and anonymous authentication in PSN
? Privacy-preserving social data search and process
? Social acceptance studies of PSN applications and services
? Crowdsourcing in PSN
? Modeling of social conventions and social contexts
? Social cognition and social intelligence
? Social group interaction, collaboration, representation and profiling
? Connected e-health in PSN
? Recommendations in PSN
Submission Format and Guideline
All submitted papers must be clearly written in excellent English and contain only original work, which has not been published by or is currently under review for any other journal or conference. A detailed submission guideline is available as “Guide to Authors” at http://www.elsevier.com/wps/find/journaldescriptio....
All manuscripts and any supplementary material should be submitted through Elsevier Editorial System (EES). The authors must select as “SI ? PSN” when they reach the “Article Type” step in the submission process. The EES website is located at: http://ees.elsevier.com/jnca/
Requests for additional information should be addressed to the guest editor.
Editor in Chief
Mohammed Atiquzzaman
University of Oklahoma
Other CFPs
- International Conference on Industrial Engineering, Robotics and Engineering Materials (IEREM'2016)
- International Conference on Industrial Engineering, Robotics and Engineering Materials (IEREM'2016)
- Seminar Nasional Teknologi Informasi dan Komunikasi Terapan 2015
- International Conference on Innovation on Computer Science and Engineering
- International Conference on Latest Trends in Computer Science and Engineering
Last modified: 2016-05-07 22:03:59