MiG 2016 - 2016 Motion In Games
Topics/Call fo Papers
Games have become a very important medium for both education and entertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games. Motion is currently studied in many different areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Cross-fertilization between these communities can considerably advance the state-of-the-art in this area. The goal of the Motion in Games conference series is to bring together researchers from this variety of fields to present the most recent results and to initiate collaboration.
Other CFPs
- 2016 Special Interest Group on Computer Graphics and Interactive Techniques Conference
- 22nd International Conference on Applied Electromagnetics and Communications
- 2016 International Workshop on Emotion Representations and Modelling for Companion Technologies
- 2017 IEEE International Conference on Pervasive Computing and Communications
- 5th workshop on Smart Sensor Network
Last modified: 2016-04-26 23:42:04