SUT4Coaching 2016 - SMART UBIQUITOUS TECHNOLOGIES FOR HUMAN BEHAVIOUR COACHING
Topics/Call fo Papers
Lifestyle choices can have a tremendous impact on people’s health and wellness. Avoiding unhealthy habits is nowadays a priority, and to achieve this goal, ground-breaking mechanisms are required to automatically and autonomously identify and eventually change people’s behaviour. An increasing number of smart pervasive technologies are being developed all over the globe to coach people on healthier behaviours, providing them timely and ubiquitously with personalised information, support and control. The aim of this workshop is to bring together the latest experiences, findings and developments on the smart monitoring, modelling and understanding of human behaviour for the provision of personalised coaching and support services.
SCOPE AND TOPICS
This workshop aims at showcasing the latest achievements in the monitoring, analysis and understanding of human behaviour by means of smart ubiquitous technologies and applications. We welcome novel, innovative and exciting contributions in areas including but not limited to:
Applications for cognitive and physical health monitoring and modelling
Ambient assisted living applications
Wearable and ubiquitous health sensing systems
Smart coaching systems
Mobile social networks
Behavioural grouping and participatory sensing (crowd-sensing)
Behaviour analysis for alerts and recommendations
Behaviour sensing and personalisation of mobile devices
Gamification strategies for behaviour change
Context-awareness and semantic modelling
Affective computing (emotion recognition)
Activity and action recognition
User mobility modelling (location tracking)
User-centric computing
Benchmarking, datasets and simulation tools
SCOPE AND TOPICS
This workshop aims at showcasing the latest achievements in the monitoring, analysis and understanding of human behaviour by means of smart ubiquitous technologies and applications. We welcome novel, innovative and exciting contributions in areas including but not limited to:
Applications for cognitive and physical health monitoring and modelling
Ambient assisted living applications
Wearable and ubiquitous health sensing systems
Smart coaching systems
Mobile social networks
Behavioural grouping and participatory sensing (crowd-sensing)
Behaviour analysis for alerts and recommendations
Behaviour sensing and personalisation of mobile devices
Gamification strategies for behaviour change
Context-awareness and semantic modelling
Affective computing (emotion recognition)
Activity and action recognition
User mobility modelling (location tracking)
User-centric computing
Benchmarking, datasets and simulation tools
Other CFPs
Last modified: 2016-03-20 12:34:56