MobiGames 2016 - 3rd Workshop on Mobile Gaming
Topics/Call fo Papers
Mobile games have consolidated their position as dominant contents over mobile platforms, scoring over $1.7B via upfront and in-app purchases through AppStore and accounting for nearly 1/3 of the time spent on mobile devices, more than any other app categories. As a result, gaming and mobile phones have formed a virtuous cycle: gaming has led manufacturers to introduce better resolution displays and more powerful processors, and these have in turn have pushed the boundaries of gaming possible on mobile devices. The cycle continues to create another, i.e., that of desire-challenge; encouraged by the attained success, games actively incorporate state-of-the-art technologies from diverse areas, e.g., wearable sensing devices, head-mounted displays, virtual and augmented realities, and cloud computing techniques, which in turn enlarges the expectation for gaming experiences, and hence, further generates new, more complex challenges.
This new field of research is highly interdisciplinary and many of the related technologies have roots in other communities. However, introducing them to common constraints imposed by mobility and gaming creates rooms to share interests and challenges. The research challenges span a broad spectrum of gaming content design, technologies for devices, severs, and networks, and user and social impacts, including new interaction and experience design, novel gaming modalities, achieving PC-like graphics, reducing the energy consumption of games, more responsive user input on touch screens, fast-action multiplayer over cellular, virtual and augmented reality games, and the use of MEMS sensors to bridge the gap between the physical world and the virtual game world, etc.
Many SIGMOBILE members are actively engaged in research on mobile gaming, as well as those from other SIGs. The goal of this workshop is to provide interested researchers from diverse related areas a lively inter-disciplinary forum to share and discuss recent achievements, radical ideas and the challenges that lie ahead in the field of mobile gaming.
For more information, please visit the Workshop website at: http://nclab.kaist.ac.kr/mobigames2016/
Program Chairs
Junehwa Song (KAIST)
Teo Chor Guan (SUTD)
This new field of research is highly interdisciplinary and many of the related technologies have roots in other communities. However, introducing them to common constraints imposed by mobility and gaming creates rooms to share interests and challenges. The research challenges span a broad spectrum of gaming content design, technologies for devices, severs, and networks, and user and social impacts, including new interaction and experience design, novel gaming modalities, achieving PC-like graphics, reducing the energy consumption of games, more responsive user input on touch screens, fast-action multiplayer over cellular, virtual and augmented reality games, and the use of MEMS sensors to bridge the gap between the physical world and the virtual game world, etc.
Many SIGMOBILE members are actively engaged in research on mobile gaming, as well as those from other SIGs. The goal of this workshop is to provide interested researchers from diverse related areas a lively inter-disciplinary forum to share and discuss recent achievements, radical ideas and the challenges that lie ahead in the field of mobile gaming.
For more information, please visit the Workshop website at: http://nclab.kaist.ac.kr/mobigames2016/
Program Chairs
Junehwa Song (KAIST)
Teo Chor Guan (SUTD)
Other CFPs
- 2nd Workshop on Micro Aerial Vehicle Networks, Systems, and Applications for Civilian Use
- 1st EAI International Conference on Security and Privacy in Vehicular Networks
- 30th European Simulation and Modelling Conference
- 1st International Workshop on Interactive Collaborative Robotics
- 8th International Workshop on Non-Classical Models of Automata and Applications
Last modified: 2016-03-06 22:33:58