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ICCC 2016 - Seventh International Conference on Computational Creativity

Date2016-06-27 - 2016-06-29

Deadline2016-05-01

VenueUniversité Pierre et Marie Curie (UPMC), France France

Keywords

Websitehttps://www.computationalcreativity.net/iccc2016

Topics/Call fo Papers

Original research contributions are solicited in all areas related to Computational Creativity research and practice, including, but not limited to:
? Computational paradigms for understanding creativity, including heuristic search, analogical and meta-level reasoning, and representation.
? Metrics, frameworks, formalisms and methodologies for the evaluation of creativity in computational systems, and for the evaluation of how systems are perceived in society.
? Development and assessment of computational creativity-support tools, where the software ultimately takes on some creative responsibility in projects.
? Creativity-oriented computing in learning, teaching, and other aspects of education.
? Innovation, improvisation, virtuosity and related pursuits investigating the production of novel experiences and artefacts within a computational framework.
? Computational accounts of factors that enhance creativity, including emotion, surprise (unexpectedness), reflection, conflict, diversity, motivation, knowledge, intuition, reward structures,.
? Computational models of social aspects of creativity, including the relationship between individual and social creativity, diffusion of ideas, collaboration and creativity, formation of creative teams, and creativity in social settings.
? Perspectives on computational creativity which draw from philosophical, cognitive, psychological and/or sociological studies of human behaviour put into a context of creative intelligent systems.
? Computational creativity in the cloud, including how web services can be used to foster unexpected creative behaviour in computational systems.
? Applications that address creativity in specific domains such as music, language, narrative, poetry, games, visual arts, graphic design, product design, architecture, entertainment, education, mathematical invention, scientific discovery, programming.

Last modified: 2016-02-15 23:46:59