TVX 2017 - 2017 ACM International Conference on Interactive Experiences for TV and Online Video
Date2017-06-14 - 2017-06-16
Deadline2017-01-01
VenueHilversum, Netherlands, The
Keywords
Websitehttps://tvx2017.acm.org
Topics/Call fo Papers
We solicit original submissions focusing, but not limited to, the following areas:
Content production: research on traditional and novel content production paradigms for the new media landscape. Including cross-platform services, interactive and transmedia storytelling, and personalization (user modeling and adaptive user interfaces)
Systems & infrastructures: descriptions of the architecture, design, deployment, and evaluation of systems and infrastructures that support television and online video. Including delivery, transmission, and synchronization of media that leverages TV and online video experiences in a number of scenarios such as gaming, education, health care, etc.
Devices & interaction techniques: descriptions of the design, architecture, usage and evaluation of devices and interaction techniques (e.g., gestures, multi-sensory interaction) that enable a connected ecosystem of devices, creating valuable new capabilities for television and online video.
Experience design and evaluation: studies on how people interact with television and online video and how such systems should be designed to provide most engaging and novel user experiences. Including social and shared experiences in the interaction with television and online video.
Media studies: studies that try to understand consumption practices and changing behavior, including research on ethical, regulatory, and policy issues. Including novel mechanisms for evaluating the impact of television and online video, and audience measurements.
Data science and recommendations: descriptions of advanced computational systems based on content and/or user generated data to support collaborative filtering, interactive/synchronous environments, collective intelligence and crowd-sourcing, or location-based and context-aware applications and services.
Business models & marketing: research and practice around novel business models and marketing strategies for the new media landscape of television and online video. Studies around novel ways of advertisement models and strategies.
Innovative concepts and media art: research on innovative design strategies, new concepts, and prototype experiences for television and online video. Including case studies and media artworks and performances.
Content production: research on traditional and novel content production paradigms for the new media landscape. Including cross-platform services, interactive and transmedia storytelling, and personalization (user modeling and adaptive user interfaces)
Systems & infrastructures: descriptions of the architecture, design, deployment, and evaluation of systems and infrastructures that support television and online video. Including delivery, transmission, and synchronization of media that leverages TV and online video experiences in a number of scenarios such as gaming, education, health care, etc.
Devices & interaction techniques: descriptions of the design, architecture, usage and evaluation of devices and interaction techniques (e.g., gestures, multi-sensory interaction) that enable a connected ecosystem of devices, creating valuable new capabilities for television and online video.
Experience design and evaluation: studies on how people interact with television and online video and how such systems should be designed to provide most engaging and novel user experiences. Including social and shared experiences in the interaction with television and online video.
Media studies: studies that try to understand consumption practices and changing behavior, including research on ethical, regulatory, and policy issues. Including novel mechanisms for evaluating the impact of television and online video, and audience measurements.
Data science and recommendations: descriptions of advanced computational systems based on content and/or user generated data to support collaborative filtering, interactive/synchronous environments, collective intelligence and crowd-sourcing, or location-based and context-aware applications and services.
Business models & marketing: research and practice around novel business models and marketing strategies for the new media landscape of television and online video. Studies around novel ways of advertisement models and strategies.
Innovative concepts and media art: research on innovative design strategies, new concepts, and prototype experiences for television and online video. Including case studies and media artworks and performances.
Other CFPs
Last modified: 2016-01-30 23:27:10