EVR 2016 - Second Workshop on Everyday Virtual Reality
Date2016-03-19
Deadline2016-02-01
VenueGreenville, South Carolina, USA - United States
Keywords
Websitehttps://ieeevr.org/2016
Topics/Call fo Papers
Traditionally, Virtual Reality has been conceived for purpose-built highly instrumented laboratories. However, the upcoming release of consumer grade Virtual Reality head-mounted displays will allow users to experience VR in everyday environments such as their own home or office where obstacles are commonplace and tracking is not trivial. If consumer VR is to evolve beyond the desktop paradigm, a rethinking of the way we design and implement interactive VR systems for these environments is needed.
Everyday Virtual Reality focuses on the investigation of well-known VR research themes in all those contexts and scenarios other than research laboratories and specialist environments.
This half-day workshop will bring together researchers and industry practitioners to explore these new challenges and define a new research agenda. We invite authors to submit 4 page position papers, preliminary research results, novel concepts or case studies (up to a maximum of 6 pages).
Location
Greenville, SC, USA (co-located with IEEE Virtual Reality 2016)
Topics of Interest
We invite submissions pertaining to the intersection between the following themes (but are not limited to) and “everyday” contexts of use such as user’s homes and offices.
Novel approaches to user tracking and locomotion interfaces
Design of Virtual Reality interactive experiences
3D User Interfaces for Desktop Virtual Reality
Tangible and haptics support for interaction with Virtual Environments
Virtual Reality health care
Co-located Virtual Environments
Virtual Reality Cinema
Social Media content sharing in Virtual Reality
New trends in Virtual Reality applications
Everyday Virtual Reality focuses on the investigation of well-known VR research themes in all those contexts and scenarios other than research laboratories and specialist environments.
This half-day workshop will bring together researchers and industry practitioners to explore these new challenges and define a new research agenda. We invite authors to submit 4 page position papers, preliminary research results, novel concepts or case studies (up to a maximum of 6 pages).
Location
Greenville, SC, USA (co-located with IEEE Virtual Reality 2016)
Topics of Interest
We invite submissions pertaining to the intersection between the following themes (but are not limited to) and “everyday” contexts of use such as user’s homes and offices.
Novel approaches to user tracking and locomotion interfaces
Design of Virtual Reality interactive experiences
3D User Interfaces for Desktop Virtual Reality
Tangible and haptics support for interaction with Virtual Environments
Virtual Reality health care
Co-located Virtual Environments
Virtual Reality Cinema
Social Media content sharing in Virtual Reality
New trends in Virtual Reality applications
Other CFPs
Last modified: 2016-01-17 22:04:02