STEG 2010 - The Third International Workshop on Story-Telling and Educational Games (STEG 2010)
Topics/Call fo Papers
The Third International Workshop on Story-Telling and Educational Games (STEG 2010)
The Third International Workshop on Story-Telling and Educational Games (STEG 2010)
in conjunction with
the 9th International Conference on Web-based Learning (ICWL 2010)
Shanghai, China
December 8-10, 2010
http://www.prolearn-academy.org/Events/steg10
Stories and story-telling are cultural achievements of significant relevance even in modern times. Nowadays, story-telling is being enhanced with the convergence of sociology, pedagogy, and technology. Recently, computer gaming is also deployed for educational purposes and has proved to be an effective approach to mental stimulation and intelligence development. Many conceptual similarities and some procedural correlation exist between story-telling and educational gaming. Therefore these two areas can be clubbed for research on Technology Enhanced Learning (TEL). Many facets of story-telling and educational gaming emulate real life processes, which can be represented either as complex story graphs or as interleaved sub-problems.
While the integration of learning and gaming provides a great opportunity, several motivational challenges must also be addressed to ensure successful realization. Non-linear digital stories are an ideal starting point for the creation of educational games, since each story addresses a certain problem, so that the story recipient can benefit from other users? experiences. This leads to the development of more realistic stories providing the kernel for non-trivial educational videogames. These stories cover the instructional part of an educational game, while the game adds the motivation and engagement part.
This workshop aims at bringing together researchers, experts and practitioners from the domains of non-linear digital interactive story-telling and educational gaming to share ideas and knowledge. There is a great amount of separate research in these two fields and the celebration of this workshop will allow the participants to discover and leverage potential synergies.
Workshop topics include, but are not limited to:
* Theories in story-telling and games
* Story and game design paradigms for Web-based Learning
* Augmented story-telling and gaming
* Story-telling and educational gaming with social software
* Mobile story-telling and educational gaming
* Cross-media/transmedia story-telling and gaming
* Computer gaming for story-telling (Game design for narrative architectures)
* Multimedia story and game authoring
* Story-telling and educational gaming applications
Important dates
Paper Submission: September 24, 2010
Notification of acceptance: October 22, 2010
Camera Ready Submission: November 12, 2010
Workshop date: December 8-10, 2010
Submissions
Authors are invited to submit original unpublished research as full papers (max. 10 pages) or work-in-progress as short papers (max. 5 pages) according to the Springer LNCS format. All submitted papers will be peer-reviewed for originality, significance, clarity and quality. Accepted papers will be published online as part of the CEUR Workshop proceedings series. CEUR-WS.org is a recognized ISSN publication series, ISSN 1613-0073.
Organizers
Yiwei Cao, RWTH Aachen University, Germany
Emmanuel Stefanakis, Harokopio, University of Athens, Greece
Stephan Lukosch, Delft University of Technology, the Netherlands
David Farrell, Glasgow Caledonian University, UK
Dominik Renzel, RWTH Aachen University, Germany
Tentative Programme Committee
Amanda Gower (British Telecommunications plc)
Anna Hannemann (RWTH Aachen University, Aachen, Germany)
Ansgar Scherp (UC Irvine, CA, USA)
Armin Weinberger (LMU, Munich, Germany)
Bailing Zhang (Victoria University, Melbourne, Australia)
Baltasar Fernandez Manj¢n (Complutense University of Madrid, Madrid, Spain)
Carlos Delgado Kloos (Carlos III University, Spain)
Christian Guetl (Institute for Information Systems and Computer Media (IICM), Graz University of Technology, Austria)
Cord Hockemeyer, University of Graz, Austria
Dietrich Albert (Unversit?t Graz, Graz, Austria)
Daniel Burgos (ATOS Origin, Spain)
Dominik Renzel (RWTH Aachen University, Aachen, Germany)
Emmanuel Stefanakis, Harokopio University of Athen, Greece
Georg Thallinger (Joanneum Research, Graz, Austria)
Griff Richards (Athabasca University, Canada)
Harald Kosch (University of Passau, Germany)
Hermann Maurer (Institute for Information Systems and Computer Media (IICM), Graz University of Technology, Austria)
Irma Lindt (Fraunhofer FIT, St. Augustin, Germany)
Jose Luis Sierra (Complutense University of Madrid, Madrid, Spain)
Kinshuk (Athabasca University, Canada)
Lionel Brunie (INSA de Lyon, France)
Marc Spaniol (MPI, Saarbr?cken, Germany)
Marius Preda (Institut National des T?l?communications, France)
Martin Haller (TU Berlin, Germany)
Michael Granitzer (Know Center, Graz, Austria)
Michael Hausenblas (Joanneum Research, Austria)
Nalin Sharda (Victoria University, Melbourne, Australia)
Pablo Moreno-Ger (Complutense University of Madrid, Madrid, Spain)
Peter Schallauer (Joanneum Research, Graz, Austria)
Raphael Troncy (CWI, The Netherlands)
Ralf Klamma (RWTH Aachen University, Aachen, Germany)
Richard Chbeir (LE2I Laboratory (UMR - CNRS) - Bourgogne University, France)
Romulus Grigoras (ENSEEIHT, France)
Stamatia Dasiopoulou (ITI Thessaloniki, Greece)
Stefan Göbel, TU Darmstadt, Germany
Vedran Sabol (Know-Center Graz, Austria)
Victor Manuel Garcia-Barrios (University of Technology Graz, Austria)
Vincent Charvillat (ENSEEIHT, France)
Vincent Oria (NJIT, USA)
Werner Bailer (Joanneum Research, Graz, Austria)
Werner Klieber (Know-Center Graz, Austria)
Wolfgang Gräther (Fraunhofer FIT, St. Augustin, Germany)
Wolfgang Prinz (Fraunhofer FIT, St. Augustin, Germany)
Zinayida Petrushyna (RWTH Aachen University, Aachen, Germany)
The Third International Workshop on Story-Telling and Educational Games (STEG 2010)
in conjunction with
the 9th International Conference on Web-based Learning (ICWL 2010)
Shanghai, China
December 8-10, 2010
http://www.prolearn-academy.org/Events/steg10
Stories and story-telling are cultural achievements of significant relevance even in modern times. Nowadays, story-telling is being enhanced with the convergence of sociology, pedagogy, and technology. Recently, computer gaming is also deployed for educational purposes and has proved to be an effective approach to mental stimulation and intelligence development. Many conceptual similarities and some procedural correlation exist between story-telling and educational gaming. Therefore these two areas can be clubbed for research on Technology Enhanced Learning (TEL). Many facets of story-telling and educational gaming emulate real life processes, which can be represented either as complex story graphs or as interleaved sub-problems.
While the integration of learning and gaming provides a great opportunity, several motivational challenges must also be addressed to ensure successful realization. Non-linear digital stories are an ideal starting point for the creation of educational games, since each story addresses a certain problem, so that the story recipient can benefit from other users? experiences. This leads to the development of more realistic stories providing the kernel for non-trivial educational videogames. These stories cover the instructional part of an educational game, while the game adds the motivation and engagement part.
This workshop aims at bringing together researchers, experts and practitioners from the domains of non-linear digital interactive story-telling and educational gaming to share ideas and knowledge. There is a great amount of separate research in these two fields and the celebration of this workshop will allow the participants to discover and leverage potential synergies.
Workshop topics include, but are not limited to:
* Theories in story-telling and games
* Story and game design paradigms for Web-based Learning
* Augmented story-telling and gaming
* Story-telling and educational gaming with social software
* Mobile story-telling and educational gaming
* Cross-media/transmedia story-telling and gaming
* Computer gaming for story-telling (Game design for narrative architectures)
* Multimedia story and game authoring
* Story-telling and educational gaming applications
Important dates
Paper Submission: September 24, 2010
Notification of acceptance: October 22, 2010
Camera Ready Submission: November 12, 2010
Workshop date: December 8-10, 2010
Submissions
Authors are invited to submit original unpublished research as full papers (max. 10 pages) or work-in-progress as short papers (max. 5 pages) according to the Springer LNCS format. All submitted papers will be peer-reviewed for originality, significance, clarity and quality. Accepted papers will be published online as part of the CEUR Workshop proceedings series. CEUR-WS.org is a recognized ISSN publication series, ISSN 1613-0073.
Organizers
Yiwei Cao, RWTH Aachen University, Germany
Emmanuel Stefanakis, Harokopio, University of Athens, Greece
Stephan Lukosch, Delft University of Technology, the Netherlands
David Farrell, Glasgow Caledonian University, UK
Dominik Renzel, RWTH Aachen University, Germany
Tentative Programme Committee
Amanda Gower (British Telecommunications plc)
Anna Hannemann (RWTH Aachen University, Aachen, Germany)
Ansgar Scherp (UC Irvine, CA, USA)
Armin Weinberger (LMU, Munich, Germany)
Bailing Zhang (Victoria University, Melbourne, Australia)
Baltasar Fernandez Manj¢n (Complutense University of Madrid, Madrid, Spain)
Carlos Delgado Kloos (Carlos III University, Spain)
Christian Guetl (Institute for Information Systems and Computer Media (IICM), Graz University of Technology, Austria)
Cord Hockemeyer, University of Graz, Austria
Dietrich Albert (Unversit?t Graz, Graz, Austria)
Daniel Burgos (ATOS Origin, Spain)
Dominik Renzel (RWTH Aachen University, Aachen, Germany)
Emmanuel Stefanakis, Harokopio University of Athen, Greece
Georg Thallinger (Joanneum Research, Graz, Austria)
Griff Richards (Athabasca University, Canada)
Harald Kosch (University of Passau, Germany)
Hermann Maurer (Institute for Information Systems and Computer Media (IICM), Graz University of Technology, Austria)
Irma Lindt (Fraunhofer FIT, St. Augustin, Germany)
Jose Luis Sierra (Complutense University of Madrid, Madrid, Spain)
Kinshuk (Athabasca University, Canada)
Lionel Brunie (INSA de Lyon, France)
Marc Spaniol (MPI, Saarbr?cken, Germany)
Marius Preda (Institut National des T?l?communications, France)
Martin Haller (TU Berlin, Germany)
Michael Granitzer (Know Center, Graz, Austria)
Michael Hausenblas (Joanneum Research, Austria)
Nalin Sharda (Victoria University, Melbourne, Australia)
Pablo Moreno-Ger (Complutense University of Madrid, Madrid, Spain)
Peter Schallauer (Joanneum Research, Graz, Austria)
Raphael Troncy (CWI, The Netherlands)
Ralf Klamma (RWTH Aachen University, Aachen, Germany)
Richard Chbeir (LE2I Laboratory (UMR - CNRS) - Bourgogne University, France)
Romulus Grigoras (ENSEEIHT, France)
Stamatia Dasiopoulou (ITI Thessaloniki, Greece)
Stefan Göbel, TU Darmstadt, Germany
Vedran Sabol (Know-Center Graz, Austria)
Victor Manuel Garcia-Barrios (University of Technology Graz, Austria)
Vincent Charvillat (ENSEEIHT, France)
Vincent Oria (NJIT, USA)
Werner Bailer (Joanneum Research, Graz, Austria)
Werner Klieber (Know-Center Graz, Austria)
Wolfgang Gräther (Fraunhofer FIT, St. Augustin, Germany)
Wolfgang Prinz (Fraunhofer FIT, St. Augustin, Germany)
Zinayida Petrushyna (RWTH Aachen University, Aachen, Germany)
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Last modified: 2010-07-27 14:31:46