GAS 2016 - Fifth International Workshop on Games and Software Engineering (GAS 2016)
Topics/Call fo Papers
GAS 2016 explores issues that crosscut the software engineering and the game engineering communities. Advances in game engineering techniques can be adopted by the software engineering community to develop more engaging applications across diverse domains: education; healthcare; fitness; sustainable activities (e.g., recycling awareness); and so on. Successful computer games feature a property that is not always found in traditional software: they are fun and engaging. Engaging games enthrall players and result in users willing to spend increasing amounts of time and money playing them. In addition, GAS 2016 provides a forum for advances in software engineering for developing games that enable progressive societal change through fun, playful game software. Software engineering techniques spanning requirements engineering, design, development environments, infrastructure, testing techniques, re-use, and processes are of great interest.
GAS 2016 builds upon the results from the previous 2011 (proceedings), 2012 (proceedings), 2013 (proceedings), and 2015 (proceedings) GAS Workshops, and is the only academic venue focused on the intersection of games and software engineering.
GAS 2016 builds upon the results from the previous 2011 (proceedings), 2012 (proceedings), 2013 (proceedings), and 2015 (proceedings) GAS Workshops, and is the only academic venue focused on the intersection of games and software engineering.
Other CFPs
- 8th Workshop on Modelling in Software Engineering (MiSE’2016)
- 5th International Workshop on Realizing Artificial Intelligence Synergies in Software Engineering
- 2016 International Workshop on Software Engineering for Science
- International Workshop on Software Engineering in Healthcare Systems
- 3rd International Workshop on Software Engineering Research and Industrial Practice
Last modified: 2015-12-27 12:35:01