ISWC 2016 - 20th International Symposium on Wearable Computers (ISWC)
Date2016-09-12 - 2016-09-16
Deadline2015-04-16
VenueHeidelberg, Germany
Keywords
Websitehttps://www.iswc.net
Topics/Call fo Papers
ISWC invites submissions on everything related to computing on the body: on-body sensing and sensor networks; wearables for professional use, mobile healthcare, or entertainment; wearability and interaction; and “on-the-go&rdquo & uses of mobile devices and systems. A submissions can be a Full Paper (of maximum 8 pages), a Note (4 pages), or a Brief (2 pages), and are due 16th April, 2016
Areas of Interest
From Mobile to Wearable
Wearable system design, wearable displays
Smart textile technologies, textile sensing and feedback
Wearable sensors, actuators, input/output devices
Hardware and software aspects of power management
Manufacturing aspects of wearables and smart textiles
Wearable sensor networks, on-body networks, and support for interaction with other wearables, pervasive and ubiquitous computing systems, the Internet, communication channels, or multimedia streaming
Software and service architectures, infrastructure-based and ad-hoc systems, operating systems, dependability, fault tolerance, security, trustworthiness
Wearable apps delivered through smartphones
Smartphone services, smartphone designs, smartphones as personal wearables
Smartphone technologies with a wearable impact
Extending smartphone hardware with novel IO
Smartphone interaction, cooperative smartphones or wearables, grids and clouds of smartphones, ensembles of wearable artifacts, coordination of wearables
Information processing, methods, tools
Context recognition methods, including location awareness, activity recognition, cognitive-affective state recognition, and social context recognition
Adaptivity, personalization, customization and lifelong learning in activity recognition
Robust, fault-tolerant, opportunistic & power-aware methods
Context-awareness through big data, web-mining and cloud computing
Data fusion, sensor synergies, advanced machine learning and reasoning for context awareness
Automating the design of activity recognition chains
Smart or automated data annotation techniques
Modeling, simulations, and tools supporting science
Formal evaluation of performance of wearable computer technologies
Usability, HCI and Human Factors
Interaction design, industrial design of wearable systems
Human factors, wearability, acceptance, ergonomics
User modeling, user evaluation, usability engineering, user experience design
Systems and designs for combining wearable and pervasive/ubiquitous computing
Explicit and implicit interfaces, including hands-free approaches, speech-based interaction, sensory augmentation, haptics, and context-aware interfaces
Societal implications, health risk, environmental and privacy issues
Wearable technology for social-network computing, visualization and augmentation
Applications of wearables
Wearables in consumer markets and for entertainment
Wearables in industry, in manufacturing, in offices, for the mobile worker, in construction
Wearables for teaching and education
Environmental sciences, urbanism, and architecture
Wearables and smart-clothing in medicine, wellness, healthcare, to support disabilities and enable the elderly
Wearables enabling ambient assisted living
Wearables in psychology, social sciences
Human-robot interactions
Wearables in culture, fashion, arts, sports, and music
Wearables in crowds, wearables sensing and influencing collective behaviors
Integrating wearables into larger systems, such as augmented reality systems, training systems and systems designed to support collaborative work
EyeWear Computing (special category)
Cutting edge HMD devices, novel optical design methods
Eyewear mounted sensors, actuator systems, impact studies
Input/output devices and Interaction design for eye- and wrist-based systems, enabling applications
Eyewear computing for healthcare
Human factors issues with, and ergonomics of, eye-and wrist-worn systems
Organizers
General Co-Chairs
Michael Beigl, Karlsruhe Institute of Technology, Germany
Paul Lukowicz, University of Kaiserslautern, Germany
TPC Co-Chairs
Ulf Blanke, ETH, Switzerland
Kai Kunze, Keio University, Japan
Seungyon "Claire" Lee, Google, USA
Technical Programme Committee (TPC)
Asim Smailagic, Carnegie Mellon University, USA
Bernt Schiele, MPI Saarbrucken, Germany
Björn Eskofier, Univ. Erlangen-Nürnberg, Germany
Dan Siewiorek, Carnegie Mellon University, USA
Daniel Roggen, Newcastle University, UK
Dawud Gordon, TwoSense Inc.
Hiroyki Manabe, NTT DOCOMO, Japan
Holger Kenn, Microsoft EMIC, Germany
Jennifer Healey, Intel Labs, USA
Louis Atallah, Philips Research, Netherlands
Lucy Dunne, University of Minnesota, USA
Mark Billinghurst, University of Canterbury, New Zealand
Mark T. Smith, Royal Inst. of Technology (KTH), Sweden
Masaaki Fukumoto, Microsoft Research, China
Oliver Amft, Univeristy of Passau, Germany
Ozan Cakmakci, Google, USA
Paul Lukowicz, DFKI Kaiserslautern, Germany
Ross T. Smith, University of South Australia
Thomas Ploetz, University of Newcastle, UK
Tom Martin, Virginia Tech, USA
Areas of Interest
From Mobile to Wearable
Wearable system design, wearable displays
Smart textile technologies, textile sensing and feedback
Wearable sensors, actuators, input/output devices
Hardware and software aspects of power management
Manufacturing aspects of wearables and smart textiles
Wearable sensor networks, on-body networks, and support for interaction with other wearables, pervasive and ubiquitous computing systems, the Internet, communication channels, or multimedia streaming
Software and service architectures, infrastructure-based and ad-hoc systems, operating systems, dependability, fault tolerance, security, trustworthiness
Wearable apps delivered through smartphones
Smartphone services, smartphone designs, smartphones as personal wearables
Smartphone technologies with a wearable impact
Extending smartphone hardware with novel IO
Smartphone interaction, cooperative smartphones or wearables, grids and clouds of smartphones, ensembles of wearable artifacts, coordination of wearables
Information processing, methods, tools
Context recognition methods, including location awareness, activity recognition, cognitive-affective state recognition, and social context recognition
Adaptivity, personalization, customization and lifelong learning in activity recognition
Robust, fault-tolerant, opportunistic & power-aware methods
Context-awareness through big data, web-mining and cloud computing
Data fusion, sensor synergies, advanced machine learning and reasoning for context awareness
Automating the design of activity recognition chains
Smart or automated data annotation techniques
Modeling, simulations, and tools supporting science
Formal evaluation of performance of wearable computer technologies
Usability, HCI and Human Factors
Interaction design, industrial design of wearable systems
Human factors, wearability, acceptance, ergonomics
User modeling, user evaluation, usability engineering, user experience design
Systems and designs for combining wearable and pervasive/ubiquitous computing
Explicit and implicit interfaces, including hands-free approaches, speech-based interaction, sensory augmentation, haptics, and context-aware interfaces
Societal implications, health risk, environmental and privacy issues
Wearable technology for social-network computing, visualization and augmentation
Applications of wearables
Wearables in consumer markets and for entertainment
Wearables in industry, in manufacturing, in offices, for the mobile worker, in construction
Wearables for teaching and education
Environmental sciences, urbanism, and architecture
Wearables and smart-clothing in medicine, wellness, healthcare, to support disabilities and enable the elderly
Wearables enabling ambient assisted living
Wearables in psychology, social sciences
Human-robot interactions
Wearables in culture, fashion, arts, sports, and music
Wearables in crowds, wearables sensing and influencing collective behaviors
Integrating wearables into larger systems, such as augmented reality systems, training systems and systems designed to support collaborative work
EyeWear Computing (special category)
Cutting edge HMD devices, novel optical design methods
Eyewear mounted sensors, actuator systems, impact studies
Input/output devices and Interaction design for eye- and wrist-based systems, enabling applications
Eyewear computing for healthcare
Human factors issues with, and ergonomics of, eye-and wrist-worn systems
Organizers
General Co-Chairs
Michael Beigl, Karlsruhe Institute of Technology, Germany
Paul Lukowicz, University of Kaiserslautern, Germany
TPC Co-Chairs
Ulf Blanke, ETH, Switzerland
Kai Kunze, Keio University, Japan
Seungyon "Claire" Lee, Google, USA
Technical Programme Committee (TPC)
Asim Smailagic, Carnegie Mellon University, USA
Bernt Schiele, MPI Saarbrucken, Germany
Björn Eskofier, Univ. Erlangen-Nürnberg, Germany
Dan Siewiorek, Carnegie Mellon University, USA
Daniel Roggen, Newcastle University, UK
Dawud Gordon, TwoSense Inc.
Hiroyki Manabe, NTT DOCOMO, Japan
Holger Kenn, Microsoft EMIC, Germany
Jennifer Healey, Intel Labs, USA
Louis Atallah, Philips Research, Netherlands
Lucy Dunne, University of Minnesota, USA
Mark Billinghurst, University of Canterbury, New Zealand
Mark T. Smith, Royal Inst. of Technology (KTH), Sweden
Masaaki Fukumoto, Microsoft Research, China
Oliver Amft, Univeristy of Passau, Germany
Ozan Cakmakci, Google, USA
Paul Lukowicz, DFKI Kaiserslautern, Germany
Ross T. Smith, University of South Australia
Thomas Ploetz, University of Newcastle, UK
Tom Martin, Virginia Tech, USA
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Last modified: 2015-12-20 23:18:22