FAA 2010 - The ACM / SSPNET 2nd International Symposium on Facial Analysis and Animation FAA 2010
Topics/Call fo Papers
Facial animation is a broad and exciting area of research drawing on multiple disciplines: computer graphics and animation provide the means to render and display a face, computer vision can be used to measure, interpret and decode facial actions, while psychology can help provide the emotive human element of animation. However, creating convincing facial animation is an exceptionally difficult task ? each one of us is an expert judge in deciding whether an animation is realistic or not.
In today’s world, facial animation has more applications than ever before: from video game characters to movie actor doubles, from machine facial displays to psychological research stimuli.
Following on from the success of FAA 2009, we are pleased to announce a call for submissions for FAA 2010, in cooperation with ACM and sponsored by SSPNET. The aim of this meeting is to bring together researchers and practitioners from both academia and industry ? particularly in VFX and games - interested in all aspects of facial animation and related analysis.
Submissions are invited in the following broad topic areas:
Acquisition of Facial Shape, Motion and Texture
Performance Driven Animation and Expression Mapping
Facial animation using Example Based Synthesis and Motion Graph based techniques
Facial Animation Production Pipelines
Visual Speech Synthesis
Animation of Non-Linguistic Behaviors and Vocalisations
Perception of Facial Animation and the "Uncanny Valley"
Facial Rendering (Photorealistic and Non-Photorealistic)
In today’s world, facial animation has more applications than ever before: from video game characters to movie actor doubles, from machine facial displays to psychological research stimuli.
Following on from the success of FAA 2009, we are pleased to announce a call for submissions for FAA 2010, in cooperation with ACM and sponsored by SSPNET. The aim of this meeting is to bring together researchers and practitioners from both academia and industry ? particularly in VFX and games - interested in all aspects of facial animation and related analysis.
Submissions are invited in the following broad topic areas:
Acquisition of Facial Shape, Motion and Texture
Performance Driven Animation and Expression Mapping
Facial animation using Example Based Synthesis and Motion Graph based techniques
Facial Animation Production Pipelines
Visual Speech Synthesis
Animation of Non-Linguistic Behaviors and Vocalisations
Perception of Facial Animation and the "Uncanny Valley"
Facial Rendering (Photorealistic and Non-Photorealistic)
Other CFPs
- IEICE Trans. on Comm. Special Section on Deployment and Operation of New Internet Technology: Challenges and Approaches
- The IEICE Special Section on Opto-electronics and Communications for Future Optical Network
- IEICE Trans. on Comm. Special Section on New Generation Mobile and Sensor Networking and Future Networks
- IEICE Trans. on Comm. Special Section on Antenna and Propagation Technologies Contributing to Diversification of Wireless Technologies
- IEICE Trans. on Comm. Special Section on Photonic Network Technologies in Terabit Network Era
Last modified: 2010-07-24 13:57:00