CG 2016 - Ninth conference on Computer and Games (CG2016)
Topics/Call fo Papers
The ninth conference on Computer and Games (CG2016) will be held in Leiden, the Netherlands, in conjunction with the 22th World Computer Chess Championship and the 19th Computer Olympiad. The conference commences on 29 June at 08.30-12.30h and will take place on three consecutive days. The WCCC and the CO will take place from June 27 to July 3, also at Leiden University, the Netherlands.
The conference aims in the first place at providing an international forum for computer-games researchers presenting new results on ongoing work. The recent successes of the CG and the ACG conferences have encouraged the organizers to widen their scope and therefore we encourage contributions on virtual and video games and modern board games. So, we invite contributors to submit papers on all aspects of research related to computers and games. Relevant topics include, but are not limited to: (1) the current state of game-playing programs for classic and modern board and card games, (2) the current state of virtual, casual and video games, (3) new theoretical developments in game-related research, and (4) general scientific contributions produced by the study of games. Also researchers on topics such as (5) social aspects of computer games, (6) cognitive research of how humans play games, (7) capture and analysis of game data, and (8) issues related to networked games are invited to submit their contributions.
The conference aims in the first place at providing an international forum for computer-games researchers presenting new results on ongoing work. The recent successes of the CG and the ACG conferences have encouraged the organizers to widen their scope and therefore we encourage contributions on virtual and video games and modern board games. So, we invite contributors to submit papers on all aspects of research related to computers and games. Relevant topics include, but are not limited to: (1) the current state of game-playing programs for classic and modern board and card games, (2) the current state of virtual, casual and video games, (3) new theoretical developments in game-related research, and (4) general scientific contributions produced by the study of games. Also researchers on topics such as (5) social aspects of computer games, (6) cognitive research of how humans play games, (7) capture and analysis of game data, and (8) issues related to networked games are invited to submit their contributions.
Other CFPs
- 20th International Conference on Knowledge-Based and Intelligent Information & Engineering Systems
- 2016 World Congress on Information Technology Applications and Services
- 2016 International Conference on Software Engineering and Knowledge Discovery
- 2016 International Colloquium on Information Technology Theory and Application
- 2nd Workshop on Model-Implementation Fidelity
Last modified: 2015-11-08 22:43:30