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ICoICT 2016 - 4th International Conference on Information and Communication Technology (ICoICT 2016)

Date2016-05-25 - 2016-05-27

Deadline2016-04-15

VenueBandung, Indonesia Indonesia

Keywords

Websitehttp://www.icoict.org

Topics/Call fo Papers

4th International Conference on Information and Communication Technology (ICoICT 2016), that will be held in Bandung, Indonesia on May 25 ? 27, 2016. The conference is meant to invite international delegates to share their latest research findings on Information and Communication Technology (ICT) and its associated applications while getting to know Indonesia.
This year’s theme is “Digital Community in Big Data Era”. Papers on original works are solicited on a variety of topics including, but not limited to, the following tracks and topics:
Digital Analytics: explores data capture, storage, search, sharing, analytics and visualization in Big Data context, from web analytic to digital intelligence, for helping the decision-making. Topics covered in this track include (but are not limited to):
? Statistical learning method and sampling algorithms
? Data-?driven product innovation
? Dense sub-?graph discovery (DSD)
? Information diffusion in social networks based on machine learning
? Social media anomaly detection
? Fraud detection
? Language analytics in social media
Digital Connectivity: explores information generation and dissemination, model and systems of evolutionary process on online social networks, network infrastructure, and the impacts for organisations and community. Topics covered in this track include (but are not limited to):
? Personalisation for hypermedia and social networks
? Enhancing hyperspace with recommendations
? Crowdsourcing and social media
? Expertise and trust in online social networks
? Social information seeking and retrieval
? User modelling and social interaction
? Software-?defined Internetworking
? Information-?centric networking
Digital Security: includes protection of identity (data privacy, computer systems, and networks/ Internet) using tools, asset and technology in online and mobile world. Topics covered in this track include (but are not limited to):
? Distributed, pervasive, and embedded systems security
? Multimedia and document security
? Web-?based application and service security
? VOIP, Wireless, and telecommunication network security
? Decidability, complexity, and formal methods application in security
? Spam and malicious activity discovery in social systems
? Forensics of network, virtual and cloud environments
? Identity and biometrics in the big data and analytics context
Digital Creativity: studies the ability to solve the problem, and create a new and useful product in creative fields such as computer games, computer graphics and computer-aided design, interactive systems, art, virtual and augmented reality in digital environments. Topics covered in this track include (but are not limited to):
? Studies of how computing systems impact creativity
? Pattern and gesture recognition
? Expressive artwork computing to provoke human experiences
? Virtual and mixed reality environments
? Games for open and creative forms of play
? Curation practices, platforms, and environments
? Roles of crowdsourcing workers in creative processes
Digital Accessibility: focuses on implementation of information and communication technology (ICT) to obtain improved services, transparency, and public access on sectors of society such as economy, education, health, journalism, government, environment, media and tourism. Topics covered in this track include (but are not limited to):
? Digital education
? Digital health
? Digital journalism
? Digital government
? Digital environment
? Digital media
? Digital economy
? Digital tourism
Digital Humanities: combines methodologies from humanities and social sciences with computing tools (such as data visualisation, information retrieval, data mining, statistics, text mining, digital mapping and digital publishing) to generate/ answer research questions, challenge existing paradigms and propose new approaches. Topics covered in this track include (but are not limited to):
? Computational methods to assess social and individual well-being via the web
? Computational methods to track social and individual inequalities on the web
? Studies of human culture based on online social networks
? Studies of psychological phenomena through social media
? Studies of political processes and dynamics on the web
? Studies of social phenomena and social changes on the web
? Forecasting with social media
Please submit a full paper of 4 to 6 pages to the conference website, http://edas.info/N21460 by 11:59 pm AoE, January 18, 2016. Each paper must be original and not have been published or submitted for publication elsewhere. Please see http://icoict.org/author-information/ for format information and template. Acceptances will be sent no later than March 21, 2016. The deadline for submitting a revised paper is April 15, 2016.
Papers from the previous ICoICT 2013 , ICoICT 2014 and ICoICT 2015 have been indexed in Scopus and published in IEEE Xplorer. Papers from ICoICT 2015 can be accessed via http://ieeexplore.ieee.org/xpl/mostRecentIssue.jsp....
ICoICT 2016 has been registered in IEEE with record number 37918 (http://www.ieee.org/conferences_events/conferences...). For the full details of ICoICT, including Call for Papers schedules, please see our web site http://www.icoict.org/. Contact info2016-AT-icoict.org for more information.

Last modified: 2015-11-07 17:08:00