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SUI 2016 - 2016 Symposium on Spatial User Interaction

Date2016-10-15 - 2016-10-16

Deadline2016-05-22

VenueKyoto, Japan Japan

Keywords

Websitehttp://sui-symposium.org

Topics/Call fo Papers

Due to the advances in 3D technologies, spatial interaction is now more relevant than ever. Powerful graphics engines and high-resolution screens are now ubiquitous in everyday devices, such as tablets and mobile phones. Moreover, new forms of input, such as multi-touch, finger and body tracking technologies are now easily available. In this environment, spatial UIs are transitioning out of the research community and game industry. More and more commercial 3D systems with spatial interaction capabilities exist, many priced at the consumer level. Until now, the challenges, limitations, and advantages of using this third dimension for human-computer interfaces have not been well understood. These questions will only become more relevant as the associated technologies continue to cross the barrier towards wide adoption.
The goal of the symposium is to provide an intensive exchange between industrial and academic researchers working in the area of spatial user interaction and to foster discussions among participants. ACM's Special Interest Groups on Graphics and Computer-Human Interaction (SIGGRAPH and SIGCHI) co-sponsor the event.

Last modified: 2015-11-03 16:49:31