ACHI 2011 - ACHI 2011, The Fourth International Conference on Advances in Computer-Human Interactions
Topics/Call fo Papers
The Fourth International Conference on Advances in Computer-Human Interaction, ACHI 2011, was proposed as a result of a paradigm shift in the most recent achievements and future trends in human interactions with increasingly complex systems. Adaptive and knowledge-based user interfaces, universal accessibility, human-robot interaction, agent-driven human computer interaction, and sharable mobile devices are a few of these trends. ACHI 2011 brings also a suite of specific domain applications, such as gaming, e-learning, social, medicine, teleconferencing and engineering.
The ACHI 2011 continues a series of events targeting traditional and advanced paradigms for computer-human interaction in multi-technology environments. The conference covers also fundamentals on interfaces and models, and highlights new challenging industrial applications and research topics.
The conference has the following tracks:
INTER: Interfaces
OUI: Organic user interfaces
HAPTIC: Haptic interfaces
SYSTEMS: Interactive systems
DEVICES: Interaction devices
DESIGN & EVAL: Interaction & interface design & evaluation
MODELS: Principles, theories, and models
USER: User modeling and user focus
PARADIGMS: Traditional and emerging paradigms
ACCESS: Usability and universal accessibility
HUM-ROBOTS: Human-robot interaction
HUM- AGENTS: Agents and human interaction
SOCIAL: Social aspects of human-computer interaction
GAMES: Computer games and gaming
EDUCATION: Human-computer interaction in education and training
MED APPS: Applications in medicine
TELECONF: Teleconferencing
APPLICATIONS: Other domain applications
We welcome technical papers presenting research and practical results, position papers addressing the pros and cons of specific proposals, such as those being discussed in the standard fora or in industry consortia, survey papers addressing the key problems and solutions on any of the above topics short papers on work in progress, and panel proposals.
The topics suggested by the conference can be discussed in term of concepts, state of the art, standards, implementations, running experiments and applications. Authors are invited to submit complete unpublished papers, which are not under review in any other conference or journal in the following, but not limited to, topic areas. Industrial presentations are not subject to these constraints. Tutorials on specific related topics and panels on challenging areas are encouraged. All tracks are open to both research and industry contributions.
INTER: Interfaces
Graphical user interfaces
Intelligent user interfaces
Adaptive user interfaces
Multi-modal user interfaces
Context-based interfaces
Virtual reality and 3D interfaces
Speech and natural language interfaces
Interfaces for collaborative systems
Interfaces for restricted environments
Internationalization and reflections of culture on interface design
Interfaces for disadvantaged users
Interface specification and design
Interface prototyping
Interface testing
Interface evaluation
Interface generators and other tools for developing interfaces
Data visualization
Visualization techniques
Interactive visualization
OUI: Organic user interfaces
Interface-oriented materials and devices
Physical and digital representation
Sensing and display technologies
Rollable and foldable displays with tactile properties
Skin-based input
Analog input interaction design
Flexible display technologies
Functional-based display forms
Flexible-computing and curve computer interactions
3D continuous display interfaces
HAPTIC: Haptic interfaces
Fundamental of haptic interactions
Tangible user interfaces
Bidirectional information flow
Haptography
Haptic feedback and control
Bodyware (embedded sensors; flexible structures, associative memories, actuation and power systems)
Magnetic levitation haptic interfaces
Kinetic motion-based interaction
Kinetic motion and haptic design
Mindware (learning, adaptation, head-hand coordination, bimanual coordination; discovering affordance, interaction and imitation)
Language of motion / Gesture annotation
Interfaces with kinetic properties
Sensor actuator design, development and evaluation
Linear haptic display
Fingertip haptic display
Pen based force display
High bandwidth force display
Quality of experience model for haptic interactions
Haptics rendering
SYSTEMS: Interactive systems
Highly interactive systems
Intelligent agents and systems
Adaptive systems
Context-aware systems
Multi-user multi-interface systems
Collaborative systems
Computer-supported cooperative work
Distributed information spaces
Communicators and advisory systems
Interaction through wireless communication networks
DEVICES: Interaction devices
General input and output devices
Virtual reality input and output devices
Interaction devices for immersive environments
Shareable devices and services
Mobile devices and services
Pervasive devices and services
Small displays
Very large displays
Tangible user interfaces
Wearable computing
Interaction devices for disadvantaged users
Interaction devices for computer games
DESIGN & EVAL: Interaction & interface design & evaluation
Interface metaphors
Interaction styles
Interaction paradigms
Requirements specification methods and tools
Analysis methods and tools
Design methods and tools
Evaluation paradigms
Evaluation methods and tools
Evaluation frameworks
Scenarios
Task analysis
Conceptual design
Physical design
Information architecture
Information design for websites
Guidelines and heuristics
Experience design
Environmental design
Ethnography
Contextual design
Service design
MODELS: Principles, theories, and models
Cognitive models
Conceptual models
Mental models
Frameworks for cognition
Model-based design of interactive systems
Formal methods in human-computer interaction
USER: User modeling and user focus
Usability and user experience goals
User testing
User modeling
User profiling
Predictive models (e.g., for user delay prediction)
Human perceptible thresholds
User support systems
Psychological foundations for designing interactive system
Human information processing
Digital human modeling
Engineering psychology
Ergonomics
Hearing and haptics
Affective computing
PARADIGMS: Traditional and emerging paradigms
Interaction paradigms
Mobile computing
Wearable computing
Location-aware computing
Context-aware computing
Ubiquitous computing
Pervasive computing
Transparent computing
Attentive environments
Virtual reality
Augmented reality and tangible bits
Immersive environments
Human-based computation
Visual languages and environments
End-user programming
Hypermedia advances and applications
New visions of human-computer interaction
ACCESS: Usability and universal accessibility
Interaction and interface design for people with disabilities
Interaction and interface design for the young and the elderly
Universal access and usability
Usability engineering
Usability testing and evaluation
Usability and internationalization
HUM-ROBOTS: Human-robot interaction
Fundamentals of human-robot cooperation
Cognitive models of human-robot interaction
Adaptable autonomy and knowledge exchange
Autonomy and trust
Awareness and monitoring of humans
Task allocation and coordination
Human guided robot learning
User evaluations of robot performance
Metrics for human-robot interaction
Long-term interaction robotics
Health and personal care robotics
Social Robotics
Multi-modal human-robot communication
Robot intermediaries
Experiments and applications
HUM- AGENTS: Agents and human interaction
Principles of agent-to-human interaction
Models for human-agent interaction
Social persuasion in human-agent interaction
Designing for human-agent interaction
Socially intelligent agents and the human in the loop
Agents for human-human interaction
Agent-based human-computer-interaction
Human cooperation and agent-based interaction
Human interaction with autonomous agents
Agent-based human-robot interaction
Human and artificial agents emotional interaction
SOCIAL: Social aspects of human-computer interaction
Societal implications of human-computer interactions
Social computing and software
Online communities
Weblogs and other community building tools
Online support for discovery and creativity
Tool support for discovery and innovation
Expressive and attentive interfaces and environments
Affective aspects of human-computer interaction
Emotional design
GAMES: Computer games and gaming
Computer game technology
Computer game engineering
Foundations of computer game design and development
Development processes and supporting tools
Management aspects of computer game development
Architectures and frameworks for computer games
Game-based training and simulation
Serious games
Multi-user games
Online games
Online gaming
Game theories
Audio, video and text in digital games
New computer games and case studies
Performance improvements in computer games
Social impact of games and gaming
EDUCATION: Human-computer interaction in education and training
Interactive systems for education and training
Online and communications support for education and training
Interfaces, interactions and systems for distance education
Software tools for courseware development and delivery
Collaborative systems for teaching, studying and learning
Handheld mobile devices for education and training
Advisory and recommendation systems
Techniques and tools for information localization, retrieval & storage
Web annotation systems
Case studies and applications
MED APPS: Applications in medicine
Interactive systems for medical applications
Interactive systems for telemedicine
Interactive systems for telehealth
Interactive systems for telepathology
Interactive systems for telecardiology
Interactive systems for telesurgery
Interactive personal medical devices
Digital imagery and visualization frameworks
Role of colors and color imaging in medicine
Multidimensional projections with application to medicine
Data mining and image retrieval techniques for medical applications
Imaging interfaces and navigation
Internet imaging localization, retrieval and archiving
Video techniques for medical images
Internet support for remote medicine
Computer-controlled communications for medical applications
Medical informatics
Software and devices for patient monitoring
Interactive software for therapy and recovery
TELECONF: Teleconferencing
Fundamentals for teleconferencing
Platforms for teleconferencing
Devices for teleconferencing
Videoconferencing, Web Conferencing
Performance in teleconference applications
Real-time aspects in teleconferencing
Privacy and security in teleconference applications
QoS/SLA for teleconferencing applications
Teleconferencing services
Business models for teleconferencing
APPLICATIONS: Other domain applications
Interactive interfaces and systems for scientific applications
Interactive interfaces and systems for engineering applications
Interactive interfaces and systems for business applications
Interactive interfaces and systems for activities in arts & humanities
Interactive interfaces and systems for scientific research
Other applications of interactive interfaces and systems
The ACHI 2011 continues a series of events targeting traditional and advanced paradigms for computer-human interaction in multi-technology environments. The conference covers also fundamentals on interfaces and models, and highlights new challenging industrial applications and research topics.
The conference has the following tracks:
INTER: Interfaces
OUI: Organic user interfaces
HAPTIC: Haptic interfaces
SYSTEMS: Interactive systems
DEVICES: Interaction devices
DESIGN & EVAL: Interaction & interface design & evaluation
MODELS: Principles, theories, and models
USER: User modeling and user focus
PARADIGMS: Traditional and emerging paradigms
ACCESS: Usability and universal accessibility
HUM-ROBOTS: Human-robot interaction
HUM- AGENTS: Agents and human interaction
SOCIAL: Social aspects of human-computer interaction
GAMES: Computer games and gaming
EDUCATION: Human-computer interaction in education and training
MED APPS: Applications in medicine
TELECONF: Teleconferencing
APPLICATIONS: Other domain applications
We welcome technical papers presenting research and practical results, position papers addressing the pros and cons of specific proposals, such as those being discussed in the standard fora or in industry consortia, survey papers addressing the key problems and solutions on any of the above topics short papers on work in progress, and panel proposals.
The topics suggested by the conference can be discussed in term of concepts, state of the art, standards, implementations, running experiments and applications. Authors are invited to submit complete unpublished papers, which are not under review in any other conference or journal in the following, but not limited to, topic areas. Industrial presentations are not subject to these constraints. Tutorials on specific related topics and panels on challenging areas are encouraged. All tracks are open to both research and industry contributions.
INTER: Interfaces
Graphical user interfaces
Intelligent user interfaces
Adaptive user interfaces
Multi-modal user interfaces
Context-based interfaces
Virtual reality and 3D interfaces
Speech and natural language interfaces
Interfaces for collaborative systems
Interfaces for restricted environments
Internationalization and reflections of culture on interface design
Interfaces for disadvantaged users
Interface specification and design
Interface prototyping
Interface testing
Interface evaluation
Interface generators and other tools for developing interfaces
Data visualization
Visualization techniques
Interactive visualization
OUI: Organic user interfaces
Interface-oriented materials and devices
Physical and digital representation
Sensing and display technologies
Rollable and foldable displays with tactile properties
Skin-based input
Analog input interaction design
Flexible display technologies
Functional-based display forms
Flexible-computing and curve computer interactions
3D continuous display interfaces
HAPTIC: Haptic interfaces
Fundamental of haptic interactions
Tangible user interfaces
Bidirectional information flow
Haptography
Haptic feedback and control
Bodyware (embedded sensors; flexible structures, associative memories, actuation and power systems)
Magnetic levitation haptic interfaces
Kinetic motion-based interaction
Kinetic motion and haptic design
Mindware (learning, adaptation, head-hand coordination, bimanual coordination; discovering affordance, interaction and imitation)
Language of motion / Gesture annotation
Interfaces with kinetic properties
Sensor actuator design, development and evaluation
Linear haptic display
Fingertip haptic display
Pen based force display
High bandwidth force display
Quality of experience model for haptic interactions
Haptics rendering
SYSTEMS: Interactive systems
Highly interactive systems
Intelligent agents and systems
Adaptive systems
Context-aware systems
Multi-user multi-interface systems
Collaborative systems
Computer-supported cooperative work
Distributed information spaces
Communicators and advisory systems
Interaction through wireless communication networks
DEVICES: Interaction devices
General input and output devices
Virtual reality input and output devices
Interaction devices for immersive environments
Shareable devices and services
Mobile devices and services
Pervasive devices and services
Small displays
Very large displays
Tangible user interfaces
Wearable computing
Interaction devices for disadvantaged users
Interaction devices for computer games
DESIGN & EVAL: Interaction & interface design & evaluation
Interface metaphors
Interaction styles
Interaction paradigms
Requirements specification methods and tools
Analysis methods and tools
Design methods and tools
Evaluation paradigms
Evaluation methods and tools
Evaluation frameworks
Scenarios
Task analysis
Conceptual design
Physical design
Information architecture
Information design for websites
Guidelines and heuristics
Experience design
Environmental design
Ethnography
Contextual design
Service design
MODELS: Principles, theories, and models
Cognitive models
Conceptual models
Mental models
Frameworks for cognition
Model-based design of interactive systems
Formal methods in human-computer interaction
USER: User modeling and user focus
Usability and user experience goals
User testing
User modeling
User profiling
Predictive models (e.g., for user delay prediction)
Human perceptible thresholds
User support systems
Psychological foundations for designing interactive system
Human information processing
Digital human modeling
Engineering psychology
Ergonomics
Hearing and haptics
Affective computing
PARADIGMS: Traditional and emerging paradigms
Interaction paradigms
Mobile computing
Wearable computing
Location-aware computing
Context-aware computing
Ubiquitous computing
Pervasive computing
Transparent computing
Attentive environments
Virtual reality
Augmented reality and tangible bits
Immersive environments
Human-based computation
Visual languages and environments
End-user programming
Hypermedia advances and applications
New visions of human-computer interaction
ACCESS: Usability and universal accessibility
Interaction and interface design for people with disabilities
Interaction and interface design for the young and the elderly
Universal access and usability
Usability engineering
Usability testing and evaluation
Usability and internationalization
HUM-ROBOTS: Human-robot interaction
Fundamentals of human-robot cooperation
Cognitive models of human-robot interaction
Adaptable autonomy and knowledge exchange
Autonomy and trust
Awareness and monitoring of humans
Task allocation and coordination
Human guided robot learning
User evaluations of robot performance
Metrics for human-robot interaction
Long-term interaction robotics
Health and personal care robotics
Social Robotics
Multi-modal human-robot communication
Robot intermediaries
Experiments and applications
HUM- AGENTS: Agents and human interaction
Principles of agent-to-human interaction
Models for human-agent interaction
Social persuasion in human-agent interaction
Designing for human-agent interaction
Socially intelligent agents and the human in the loop
Agents for human-human interaction
Agent-based human-computer-interaction
Human cooperation and agent-based interaction
Human interaction with autonomous agents
Agent-based human-robot interaction
Human and artificial agents emotional interaction
SOCIAL: Social aspects of human-computer interaction
Societal implications of human-computer interactions
Social computing and software
Online communities
Weblogs and other community building tools
Online support for discovery and creativity
Tool support for discovery and innovation
Expressive and attentive interfaces and environments
Affective aspects of human-computer interaction
Emotional design
GAMES: Computer games and gaming
Computer game technology
Computer game engineering
Foundations of computer game design and development
Development processes and supporting tools
Management aspects of computer game development
Architectures and frameworks for computer games
Game-based training and simulation
Serious games
Multi-user games
Online games
Online gaming
Game theories
Audio, video and text in digital games
New computer games and case studies
Performance improvements in computer games
Social impact of games and gaming
EDUCATION: Human-computer interaction in education and training
Interactive systems for education and training
Online and communications support for education and training
Interfaces, interactions and systems for distance education
Software tools for courseware development and delivery
Collaborative systems for teaching, studying and learning
Handheld mobile devices for education and training
Advisory and recommendation systems
Techniques and tools for information localization, retrieval & storage
Web annotation systems
Case studies and applications
MED APPS: Applications in medicine
Interactive systems for medical applications
Interactive systems for telemedicine
Interactive systems for telehealth
Interactive systems for telepathology
Interactive systems for telecardiology
Interactive systems for telesurgery
Interactive personal medical devices
Digital imagery and visualization frameworks
Role of colors and color imaging in medicine
Multidimensional projections with application to medicine
Data mining and image retrieval techniques for medical applications
Imaging interfaces and navigation
Internet imaging localization, retrieval and archiving
Video techniques for medical images
Internet support for remote medicine
Computer-controlled communications for medical applications
Medical informatics
Software and devices for patient monitoring
Interactive software for therapy and recovery
TELECONF: Teleconferencing
Fundamentals for teleconferencing
Platforms for teleconferencing
Devices for teleconferencing
Videoconferencing, Web Conferencing
Performance in teleconference applications
Real-time aspects in teleconferencing
Privacy and security in teleconference applications
QoS/SLA for teleconferencing applications
Teleconferencing services
Business models for teleconferencing
APPLICATIONS: Other domain applications
Interactive interfaces and systems for scientific applications
Interactive interfaces and systems for engineering applications
Interactive interfaces and systems for business applications
Interactive interfaces and systems for activities in arts & humanities
Interactive interfaces and systems for scientific research
Other applications of interactive interfaces and systems
Other CFPs
- ICDS 2011, The Fifth International Conference on Digital Society
- The Third International Conference on Advances in Databases, Knowledge, and Data Applications DBKDA 2011
- International Workshop on Multi-Agent Based Simulation
- The Tenth International Conference on Networks ICN 2011
- INTERACT 2011 13th IFIP TC13 Conference on Human-Computer Interaction
Last modified: 2010-10-05 10:44:39