GOWELL 2016 - EAI Games for Well-Being conference
Topics/Call fo Papers
The EAI Games fOr WELL-Being conference builds upon the increasing relevance of applied gaming approaches, gamification techniques and game-related technologies and devices for health and wellbeing management and recovering. Traditional approaches, albeit efficient, often falls short in engaging the individual and in fostering her interest in actually following a treatment or prevention. The adoption of gaming-related techniques in situations where health and well-being are involved can push individuals to engage willingly in activities to improve their lifestyle as well as in participating to prevention programs or treatments.
The GOWELL conference invites presentations about the use of Virtual Reality, Augmented and Mixed Reality, Virtual Environments, Games for Health, Applied games, Mobile health and other emerging applications for improving the quality of our personal experience and promoting adaptivebehaviors and positive functioning.
TOPICS:
Authors are encouraged, but not limited, to cover the following topics:
? Applied Games for health awareness and/or improvement.
? Game applications for better lifestyle or well-being.
? Game design techniques and solutions for healthcare environments.
? Games' devices/technology applied to medical treatments or prevention.
? Gamification of healthcare processes
? Well being interventions including affective strategies supported by technologies
? Information technologies to support patient's engagement in healthcare
? Positive Gaming
? Stress management and new technologies
? Integrating technologies to support student's engagement in learning process
? Technologies enhancing Social Well-being
? Technology for active aging and healthy living
? Integrating technology in self-help interventions
The GOWELL conference invites presentations about the use of Virtual Reality, Augmented and Mixed Reality, Virtual Environments, Games for Health, Applied games, Mobile health and other emerging applications for improving the quality of our personal experience and promoting adaptivebehaviors and positive functioning.
TOPICS:
Authors are encouraged, but not limited, to cover the following topics:
? Applied Games for health awareness and/or improvement.
? Game applications for better lifestyle or well-being.
? Game design techniques and solutions for healthcare environments.
? Games' devices/technology applied to medical treatments or prevention.
? Gamification of healthcare processes
? Well being interventions including affective strategies supported by technologies
? Information technologies to support patient's engagement in healthcare
? Positive Gaming
? Stress management and new technologies
? Integrating technologies to support student's engagement in learning process
? Technologies enhancing Social Well-being
? Technology for active aging and healthy living
? Integrating technology in self-help interventions
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- 21st World Congress on Heart Disease
Last modified: 2015-09-24 21:45:28