I3D 2016 - 2016 Symposium on Interactive 3D Graphics and Games
Topics/Call fo Papers
I3D is the leading conference for real time 3D computer graphics and human interaction. 2016 marks the 30th year since the first conference. We invite you to submit papers across the entire range of topics of interaction, interactive 3D graphics, and games. The fall deadline provides the perfect outlet for your summer work.
Topics include, but are not limited to:
Interaction devices and techniques
3D game techniques
Interactive modeling
Level-of-detail approaches
Pre-computed lighting
Visibility computation
Real-time surface shading
Fast shadows, caustics and reflections
Imposters and image-based techniques
Animated models
GPU techniques
Navigation methods
Interactive visualization
Virtual and augmented reality
User studies of interactive techniques and applications
Sketch-based 3D interaction
Topics include, but are not limited to:
Interaction devices and techniques
3D game techniques
Interactive modeling
Level-of-detail approaches
Pre-computed lighting
Visibility computation
Real-time surface shading
Fast shadows, caustics and reflections
Imposters and image-based techniques
Animated models
GPU techniques
Navigation methods
Interactive visualization
Virtual and augmented reality
User studies of interactive techniques and applications
Sketch-based 3D interaction
Other CFPs
- 2016 ACM/SIGDA International Symposium on Field-Programmable Gate Arrays
- 21th ACM Symposium on Virtual Reality Software and Technology
- 2015 International Conference on Virtual Reality Continuum and Its Applications in Industry
- Fifth International Conference on Global Health Challenges GLOBAL HEALTH 2016
- Fifth International Conference on Data Analytics DATA ANALYTICS 2016
Last modified: 2015-08-21 23:56:16