CREATIVE 2015 - 2015 International Symposium on Game & Creative Technology (CREATIVE 2015)
Date2015-11-07 - 2015-11-08
Deadline2015-07-13
VenueLombok Raya Hotel, Indonesia
Keywords
Websitehttps://graphgame.org
Topics/Call fo Papers
The conference encourages multidisciplinary papers, including (but not restricted to) the following themes:
- Applications (e.g. case studies, examples of good practice) illustrating the practical usefulness and impact of creative gaming, serious games and virtual worlds
- Methodologies, theories and frameworks (e.g. participatory design methods, mixed methodologies for data collection and analysis, cross-disciplinary methods)
- User-centred approaches to design and the serious applications of games and virtual world technologies
- New technologies, for example AI applications, augmented reality, mobile technologies, GPS technologies, sensor technologies and social networking software
- Playful or game-based solutions which encourage positive behavioural change or consider the motivational aspects of games
- The use and usefulness of serious games and gamification
- Game based learning and the social, cultural and collaborative aspects of play
- Multimodality and learning
- Applications (e.g. case studies, examples of good practice) illustrating the practical usefulness and impact of creative gaming, serious games and virtual worlds
- Methodologies, theories and frameworks (e.g. participatory design methods, mixed methodologies for data collection and analysis, cross-disciplinary methods)
- User-centred approaches to design and the serious applications of games and virtual world technologies
- New technologies, for example AI applications, augmented reality, mobile technologies, GPS technologies, sensor technologies and social networking software
- Playful or game-based solutions which encourage positive behavioural change or consider the motivational aspects of games
- The use and usefulness of serious games and gamification
- Game based learning and the social, cultural and collaborative aspects of play
- Multimodality and learning
Other CFPs
- 3rd International Conferences on Computer Graphics, Visualization, Computer Vision, and Game Technology 2015 (VisioGame 2015)
- 2015 International Conference on Physico-Informatics, Internet and Disruptives Technologies (Inter4C)
- 4th International Congress on Interdisciplinary Behavior and Social Science 2015
- International Scientific e-Conference ?Multidisciplinary academic research and global innovation: the humanities and social sciences? (MARGIHSS 2015)
- 3rd International Conference on Advances Technology in Telecommunication, Broadcasting, and Satellite 2015
Last modified: 2015-07-05 22:09:28