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IE 2016 - Interactive Entertainment 2016

Date2016-02-02 - 2016-02-05

Deadline2015-08-14

VenueCanberra, Australia Australia

Keywords

Websitehttps://cs.anu.edu.au/conf/acsw2016/sub-...

Topics/Call fo Papers

IE2016 welcomes scientists, designers, artists, technicians, students, industry and academics from across the spectrum. We encourage contributions from fields as diverse as computer science, social science, design, communication, media studies, music, engineering, health and mathematics. Anyone interested in the myriad of technologies and issues that impact on interactive entertainment and computer games are encouraged to come along and share their thoughts on "Different Perspectives" in Interactive Entertainment.
Topics
heuristic methodologies
control and evaluation
design practices and method
design history
transmedia
experience measurement
dynamic difficulty balancing
core mechanics
discussions on narrative
networking models
game physics
game graphics
sound design
artificial intelligence
user interface design
serious games
exergaming
development processes
evaluation methodologies
creativity in games
experimental gameplay forms
advances in mobile and portable games
virtual reality
interactive simulation
interactive film
animation in games
history of interactive media
commercial concerns
case studies on interactive applications
games thinking not listed here

Last modified: 2015-06-17 14:41:56