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NIME 2016 - International Workshop on Networking Issues in Multimedia Entertainment (NIME)

Date2016-02-15 - 2016-02-18

Deadline2015-07-05

VenueKauai, Hawaii, USA - United States USA - United States

Keywords

Websitehttps://www.math.unipd.it/~cpalazzi/NIME16

Topics/Call fo Papers

The growing availability of digital contents and the simultaneous cost reductions in storage, processing, and networking is driving the growth of the entertainment technology. While in the past entertainment technology traditionally offered predominantly passive experiences, continual advances in network and computer technologies are providing tools for implementing greater interactivity and for enabling consumers to enjoy more exciting experiences, such as, for example, interactive digital TV, interactive theatre and orchestrated music and sound design. This phenomenon is pulling together an extremely diverse group of experts specializing in different technical areas, such as networking, computer graphics, artificial intelligence, games, animation, multimedia design, human-computer interaction, educational media and software engineering. Even though high-tech entertainment promotes interdisciplinary fusion, yet only the ubiquity of wireless/wired communication is considered suitable for accepting the challenge of building a large interactive environment for the delivery of the maximum entertainment value to millions of consumers worldwide. In this respect, there is a great hope that the wired and wireless may take over this complex scenario for fulfilling the consumer expectations. The IEEE International Workshop on Networking Issues in Multimedia Entertainment provides an open forum for researchers, engineers and academia to exchange the latest technical information and research findings on next-generation networked multimedia concepts, technologies, systems, and applications for entertainment covering existing deployments, current developments and future evolution. Authors are solicited to submit complete unpublished papers in the following, but not limited to, topic areas:
Application for Entertainment
Architectures, Platforms and Protocols for Networked Games
Internetworking, Vertical Roaming and Session
Handoffs for Entertainment (Internet to WLAN, to 3G/BT/...)
Home LANs, Body and Personal Area Networks for Entertainment
Media and Device Adaptation
Music and Movie Distribution
Next Generation Wireless Technologies for Entertainment (IEEE802.11n, UWB and Beyond)
Opportunistic Multi-hopping and Opportunistic Networks for Entertainment
QoS and Security Support for Entertainment
Resource and Service Discovery Technologies (P2P, LDAP)
Technologies for Networked In-Home/Car/Flight/Train Entertainment
TV-Centric and Broadcast Networks for Entertainment
Technology for Entertainment
Agent-based Entertainment
Augmented, Virtual and Mixed Reality
Artificial Intelligence
Evolutionary Entertainment
Interactive Television and Theatre
Massive Multiplayer Games
Mobile and Wireless Entertainment
Networked Entertainment
Networked Narrative and Digital Interactive Storytelling
Networked Video, Music and Sound Design
Pervasive Entertainment
Personalized and User-Adapted Television
Sport, News and Entertainment
Virtual Technology and Virtual Environments for Entertainment
Wearable Entertainment
Wireless and Mobile Gaming
Testbed and Performance Evaluation

Last modified: 2015-05-28 00:02:10