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ECONF 2015 - The Fifth International Conference on e-learning: Cognitively Informed Technology

Date2015-10-05 - 2015-10-08

Deadline2015-05-10

VenueManama, Bahrain Bahrain

Keywords

Websitehttp://econf.uob.edu.bh/conf5/Default.htm

Topics/Call fo Papers

The conference aims to address the management and quality within e-Learning. This conference covers both technical as well as the non-technical aspects of e-Learning. Main topics are identified (see below).
Acceptance will be based primarily on originality, significance and quality of contribution.
Topics for this conference include, but are not limited to:
Organizational Strategy and Management Issues
Higher and Further Education
Primary and Secondary Education
Workplace Learning
Vocational Training
Home Schooling
Distance Learning
Blended Learning
Change Management
Educational Management
Continuous Professional Development (CPD) for Educational and Training Staff
Return on e-Learning Investments (ROI)
e-Learning Curriculum Development Issues
Philosophies and Epistemologies for e-learning
Learning Theories and Approaches for e-learning
e-Learning Models
Conceptual Representations
Pedagogical Models
e-Learning Pedagogical Strategies
e-Learning Tactics
Developing e-Learning for Specific Subject Domains
Technological Issues
Learning Management Systems (LMS)
Managed Learning Environments (MLEs)
Virtual Learning Environments (VLEs)
Computer-Mediated Communication (CMC) Tools
Social Support Software
Architecture of Educational Information Systems Infrastructure
Security and Data Protection
Learning Objects
XML Schemas and the Semantic Web
Web 2.0 Applications
Instructional Design Issues
Designing e-Learning Settings
Developing e-Learning Pilots and Prototypes
Creating e-Learning Courses:
o Collaborative Learning
o Problem-based Learning
o Inquiry-based Learning
o Blended Learning
o Distance Learning
Designing e-Learning Tasks:
o E-learning Activities
o Online Groupwork
o Experiential Learning
o Simulations and Modelling
o Gaming and Edutainment
o Creativity and Design Activities
o Exploratory Programming
e-Learning Delivery Issues
e-Delivery in Different Contexts:
o Higher and Further Education
o Primary and Secondary Schools
o Workplace Learning
o Vocational Training
o Distance Learning
Online Assessment
Innovations in e-Assessment
e-Moderating
e-Tutoring
e-Facilitating
Leadership in e-Learning Delivery
Networked Information and
Communication Literacy Skills
Participation and Motivation in e-Learning
e-Skills and Information Literacy for Learning
Teaching Information Literacy
Electronic Library and Information Search Skills
ICT Skills Education:
o in Schools and Colleges
o for Business, Industry and the Public Sector
o in Adult, Community, Home and Prison Education
o Informal Methods (peer Groups, Family)
Education for Computer-mediated
Communication skills:
o Netiquette
o Online Safety for Children and Vulnerable Users
o Cybercrime Awareness and Personal Prevention
Student Production of Online Media:
o Web Design
o - Digital Storytelling
o - Web 2.0 Tools
o - etc.
Digital Media Studies
BRAIN: Brain information processing and informatics
Cognitive and computation models
Human reasoning mechanisms
Modeling brain information processing mechanisms
Brain learning mechanisms
Human cognitive functions and their relationships
Modeling human multi-perception mechanisms and visual, auditory, and tactile information processing
Neural structures and neurobiological process
Cognitive architectures
Brain information storage, collection, and processing
Formal conceptual models of human brain data
Knowledge representation and discovery in neuroimaging
Brain-computer interface
Cognition-inspired complex systems
COGNITION: Artificial intelligence and cognition
Expert systems, knowledge representation and reasoning
Reasoning techniques, constraint satisfaction and machine learning
Logic programming, fuzzy logic, neural networks, and uncertainty
State space search, ontologies and data mining
Games, planning and scheduling
Natural languages processing and advanced user interfaces
Cognitive, reactive and proactive systems
Ambient intelligence, perception and vision
Pattern recognition

Last modified: 2015-04-18 11:24:04