Auxiliary 2015 - Auxiliary Track
Topics/Call fo Papers
The IEEE Conference on Computational Intelligence and Games (CIG) is the premier conference for research on computational and artificial intelligence as applied to games.
There are three auxiliary tracks for IEEE CIG 2015: competition papers, vision papers, and demonstration papers. Papers in these tracks will be reviewed by selected program committee members, and accepted papers will be published in IEEE Xplore and presented at the conference.
Competition papers (up to 8 pages) are papers that describe one or more entries to the competitions that are running at this year's CIG.
Competition papers need to include evaluation of the contribution, including (if possible) results on the same benchmark as that used by the competition, and comparison to other competition entries. Because the problem domain is well-known, these papers can be reviewed faster than regular papers. The same quality standards will apply to competition papers as to regular papers.
Vision papers (up to 8 pages) are papers describing a vision for the future of the field of computational intelligence and games or some part of it. These papers need to be based on existing literature, be well-written and well argued. In cases where a paper describes a particular technique or domain, the paper should include a survey of that field; all papers should include extensive bibliographies. Papers should not revolve around any particular set of experiments, and need not contain any new empirical results, but are encouraged to outline ambitious future work. The quality standards applied to vision papers are at least as high as for other conference papers.
Demonstration papers (2 pages) describe work-in-progress, intermediate results on large projects or small projects that are interesting on their own but which can easily be reported in short form. Papers need to include (and identify) a contribution beyond what has been published elsewhere, and need to include an appropriate bibliography including acknowledgement of related work from the author.
There are three auxiliary tracks for IEEE CIG 2015: competition papers, vision papers, and demonstration papers. Papers in these tracks will be reviewed by selected program committee members, and accepted papers will be published in IEEE Xplore and presented at the conference.
Competition papers (up to 8 pages) are papers that describe one or more entries to the competitions that are running at this year's CIG.
Competition papers need to include evaluation of the contribution, including (if possible) results on the same benchmark as that used by the competition, and comparison to other competition entries. Because the problem domain is well-known, these papers can be reviewed faster than regular papers. The same quality standards will apply to competition papers as to regular papers.
Vision papers (up to 8 pages) are papers describing a vision for the future of the field of computational intelligence and games or some part of it. These papers need to be based on existing literature, be well-written and well argued. In cases where a paper describes a particular technique or domain, the paper should include a survey of that field; all papers should include extensive bibliographies. Papers should not revolve around any particular set of experiments, and need not contain any new empirical results, but are encouraged to outline ambitious future work. The quality standards applied to vision papers are at least as high as for other conference papers.
Demonstration papers (2 pages) describe work-in-progress, intermediate results on large projects or small projects that are interesting on their own but which can easily be reported in short form. Papers need to include (and identify) a contribution beyond what has been published elsewhere, and need to include an appropriate bibliography including acknowledgement of related work from the author.
Other CFPs
Last modified: 2015-03-09 23:21:20