CGMIP 2015 - Second International Conference on Computer Graphics, Multimedia and Image Processing (CGMIP2015)
Date2015-10-29 - 2015-10-31
Deadline2015-09-29
VenueUniversitas Siswa Bangsa Internasional, Jakarta, Indonesia
Keywords
Topics/Call fo Papers
Second International Conference on Computer Graphics, Multimedia and Image Processing (CGMIP2015) that will be held at Universitas Siswa Bangsa Internasional, Jakarta, Indonesia on October 29-31, 2015. The event will be held over three days, with presentations delivered by researchers from the international community, including presentations from keynote speakers and state-of-the-art lectures.
The conference welcomes papers on the following (but not limited to) research topics:
3D imaging Case studies
Case studies and emerging technologies Classification and clustering techniques
Color and texture Compression methods
Computational geometry Computer animation
Computer art and entertainment (including games) Curves and meshes
e-Learning applications and computer graphics Emerging display technologies
Emerging technologies Face recognition, face detection, and gesture recognition
Fractal geometry and applications Graph theory in image processing and vision
Graphics algorithms and applications Haptic devices and techniques
Human-computer interfaces Illumination and reflection techniques
Image compression, coding, and encryption Image data structures for computer graphics
Image feature extraction Image generation, acquisition, and processing
Image geometry and multi-view geometry Image-based modeling and algorithms
Immersive virtual reality Integration of virtual reality and multimedia
Interactive digital media Interactive techniques
Knowledge-based recognition Learning and assessment based on virtual reality approaches
Machine architectures/engines for graphics and VR Machine learning technologies for vision
Modeling of natural scenes and phenomena Modeling techniques
Multimedia Systems and Applications Multimodal display systems
Object recognition Real-time collision detection algorithms
Real-time rendering for VR Rendering methods
Shadows, translucency and visibility Signal and speech processing
Simulation and virtual reality Software tools for computer graphics
Software tools for virtual reality Sound rendering technologies
Surface modeling Virtual and augmented reality
Virtual environments Virtual humans and artificial life
Virtual laboratories Virtual reality and emerging applications
Virtual reality software tools and languages Virtual reality techniques for behavioral and cognitive assessment
Virtual reality, visualization, and education Visual computing and graphics
Visualization Web 3D and applications
All registered papers will be included in SDIWC Digital Library, and in the proceedings of the conference.
All submitted papers will be reviewed by a minimum of two reviewers. The published proceedings will be indexed by the following IEEE Xplore (CPS), DBLP, EI, INSPEC, Research Bible, Scirus, Microsoft Academic Research, ResearchGate, and Google Scholar Databases.
The conference welcomes papers on the following (but not limited to) research topics:
3D imaging Case studies
Case studies and emerging technologies Classification and clustering techniques
Color and texture Compression methods
Computational geometry Computer animation
Computer art and entertainment (including games) Curves and meshes
e-Learning applications and computer graphics Emerging display technologies
Emerging technologies Face recognition, face detection, and gesture recognition
Fractal geometry and applications Graph theory in image processing and vision
Graphics algorithms and applications Haptic devices and techniques
Human-computer interfaces Illumination and reflection techniques
Image compression, coding, and encryption Image data structures for computer graphics
Image feature extraction Image generation, acquisition, and processing
Image geometry and multi-view geometry Image-based modeling and algorithms
Immersive virtual reality Integration of virtual reality and multimedia
Interactive digital media Interactive techniques
Knowledge-based recognition Learning and assessment based on virtual reality approaches
Machine architectures/engines for graphics and VR Machine learning technologies for vision
Modeling of natural scenes and phenomena Modeling techniques
Multimedia Systems and Applications Multimodal display systems
Object recognition Real-time collision detection algorithms
Real-time rendering for VR Rendering methods
Shadows, translucency and visibility Signal and speech processing
Simulation and virtual reality Software tools for computer graphics
Software tools for virtual reality Sound rendering technologies
Surface modeling Virtual and augmented reality
Virtual environments Virtual humans and artificial life
Virtual laboratories Virtual reality and emerging applications
Virtual reality software tools and languages Virtual reality techniques for behavioral and cognitive assessment
Virtual reality, visualization, and education Visual computing and graphics
Visualization Web 3D and applications
All registered papers will be included in SDIWC Digital Library, and in the proceedings of the conference.
All submitted papers will be reviewed by a minimum of two reviewers. The published proceedings will be indexed by the following IEEE Xplore (CPS), DBLP, EI, INSPEC, Research Bible, Scirus, Microsoft Academic Research, ResearchGate, and Google Scholar Databases.
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Last modified: 2015-02-22 00:06:07